Full notes
Full SVRVIVE: The Deus Helix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are: Minor: - Added interaction with trigger button in menu. - Fixed so that candle lights can be lit by other candle lights in mission 1. - Fixed bug with ambience sounds being out of place and to low in mission 2. - Fixed bug with river in mission 2, causing it to glitch. - Improved door in mission 2 to open when close by. - Decreased mission 3 loading time a little bit (we are looking into the problem). - Fixed problem with players using teleportation shortcuts in mission 4. - Fixed bug with cannon causing players to skip part of one puzzle in mission 4. - Fixed bug on monocular that caused it to glitch inside other objects in mission 4. - Increased elevator speed in mission 5. - Fixed bug that caused bell to not respawn in mission 5.
Source
Changelog.gg summarizes and formats this update. How we read updates.
