Full notes
Full SVRVIVE: The Deus Helix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
First patch live! We’ve listened to you, our mailman and our cat… and we just implemented toggle! For those who liked it the way it was, don’t worry. The objects will only toggle interact (i.e. ”lock to your hand”) if you click it once. If you hold the object for more than 0,45 seconds, the object will not toggle, and instead act as it did before.
Best of both worlds Additional fixes are
Major fixes: - Toggle on interaction when fast clicking objects. - Removed flashlight and integrated light with the controllers instead. Activate controller flashlight by clicking the grip button. - Overall performance optimization.
Minor fixes
- Bug causing light in mission 4 to lose interaction. - Added an additional graphical quality setting. - Puzzle fixes in mission 2. - Bug causing players to teleport in hidden area in mission 4. - Replaced teleportation end nodes with meshes instead of lights. - New loading screens. - Fixed rotation of in-game menu. - Fixed broken roof in mission 5. - Fixed ignore teleport on some objects. - Fixed bad spawn of object in mission 5. - Puzzle fixes in mission 4. - Fixed out of place doors in mission 5. - Fixed stuck orbs in puzzle in mission 3.
Source
Changelog.gg summarizes and formats this update. How we read updates.
