Full notes
Full SushiVR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
SushiVR changes
【Update】 ・More than one game mode added! - 3 minutes mode This is the traditional mode of SushiVR!
Endless Mode This mode allows you to play endlessly until the number of complaints reaches 5! Compete for a score based on how long you play and how satisfied you are until the game is over! If you make a mistake in ordering or exceed the time limit, you will get 1 complaint meter.
・Game difficulty system added. - Matsu (Easy) This is the traditional mode of SushiVR! This is a sushi-only mode. - Bamboo (Normal) There is tea (agari) and time limit for each customer.
・Tea (Agari) is added. Take the teacup to the faucet and tea will be served. Fill it with just the right amount of tea and give it to the customer. Too much is not good! Depending on the quantity, the time limit and the amount of change in satisfaction will vary!
・Add customer satisfaction. It's the customer's satisfaction level!
・Make sure the plate stays after eating!
・Rankings have been moved from Steam's system to our own system! Steam's ranking didn't support multiple columns!
[Fixed] The UI is now responsive even outside of sushi!
We will continue to make updates and fixes periodically. We're looking forward to your feedback and suggestions! We welcome your reviews on Steam, tweets about our scores on Twitter, videos on Youtube, etc.!
In the future, we plan to implement a tutorial-like mode and a management mode! We'd love to hear your feedback.
We look forward to working with you on SushiVR in 2021!
Source
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