Full notes
Full SUSHIDO update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! It's been a good while since SUSHIDO has released, and I figured it was high time to implement some fixes, rebalancing, and new features that didn't make it into the first release.
What changed
- Gameplay
- Compatibility
- Performance
- Maps
- UI and audio
- Server
SUSHIDO changes
Let's get right into the breakdown of what's new in version 1.1:
Controller compatibility - you can now play SUSHIDO with an Xbox controller! I daresay I prefer it to keyboard controls
Performance optimization - the game now runs very smoothly under just about any circumstances
Score multipliers - occasionally, the ability menu now gives you the choice to choose score multipliers, which add together over the course of a round
Map balancing - enemy spawn locations and spawn rates have been tweaked to make them a little more predictable and fair to the player
Momentum-based dashing - horizontal dashing now carries vertical momentum, allowing for some interesting and advanced movement
Slight tweaks to some audio and visuals
That's about it! For now, SUSHIDO is going on hiatus so I've got room to divert my attention towards other projects. If you want to keep in touch and stay on track with my other work, check out my Discord server and join the community.
Thank you for playing SUSHIDO!
Source
Changelog.gg summarizes and formats this update. How we read updates.
