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Steam News8 January 20251y ago

SUSHIDO Version 1.1

Hey there! It's been a good while since SUSHIDO has released, and I figured it was high time to implement some fixes, rebalancing, and new features that didn't make it into the first release.

Full notes

Full SUSHIDO update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! It's been a good while since SUSHIDO has released, and I figured it was high time to implement some fixes, rebalancing, and new features that didn't make it into the first release.

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Maps
  • UI and audio
  • Server
addedHey there! It's been a good while since SUSHIDO has released, and I figured it was high time to implement some fixes, rebalancing, and new features that didn't make it into the first release.
addedLet's get right into the breakdown of what's new in version 1.1:
addedController compatibility - you can now play SUSHIDO with an Xbox controller! I daresay I prefer it to keyboard controls
changedPerformance optimization - the game now runs very smoothly under just about any circumstances
changedScore multipliers - occasionally, the ability menu now gives you the choice to choose score multipliers, which add together over the course of a round
changedMap balancing - enemy spawn locations and spawn rates have been tweaked to make them a little more predictable and fair to the player

SUSHIDO changes

addedHey there! It's been a good while since SUSHIDO has released, and I figured it was high time to implement some fixes, rebalancing, and new features that didn't make it into the first release.
addedLet's get right into the breakdown of what's new in version 1.1:
addedController compatibility - you can now play SUSHIDO with an Xbox controller! I daresay I prefer it to keyboard controls
changedPerformance optimization - the game now runs very smoothly under just about any circumstances
changedScore multipliers - occasionally, the ability menu now gives you the choice to choose score multipliers, which add together over the course of a round

Let's get right into the breakdown of what's new in version 1.1:

  • Controller compatibility - you can now play SUSHIDO with an Xbox controller! I daresay I prefer it to keyboard controls

  • Performance optimization - the game now runs very smoothly under just about any circumstances

  • Score multipliers - occasionally, the ability menu now gives you the choice to choose score multipliers, which add together over the course of a round

  • Map balancing - enemy spawn locations and spawn rates have been tweaked to make them a little more predictable and fair to the player

  • Momentum-based dashing - horizontal dashing now carries vertical momentum, allowing for some interesting and advanced movement

  • Slight tweaks to some audio and visuals

That's about it! For now, SUSHIDO is going on hiatus so I've got room to divert my attention towards other projects. If you want to keep in touch and stay on track with my other work, check out my Discord server and join the community.

Thank you for playing SUSHIDO!

Source

Steam News / 8 January 2025

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