Full notes
Full Sushi Idle Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Balance
- Fixes
Sushi Idle Clicker changes
🍣 New Update Live: Quality of Life (QoL) & UI Fixes!
Hello everyone! We are continuing to develop the game and provide a much smoother gaming experience based on your feedback. With this small but effective patch, we are reducing click fatigue, ensuring game balance, and making our interface much cleaner and faster.
Here are the new features coming with this update:
👆 Hold to Buy Quickly: No more constant clicking! You can now automatically and quickly purchase upgrades by simply holding down the upgrade buttons for half a second. Your mice (and fingers) will thank us.
- 🛑 Maximum Level Cap (MAX)In order to keep the game economy and balance healthier, a limit has been introduced to upgrades. When you reach the maximum level (40), you will now see a stylish "MAX" indicator.
- ⚡ Fast TooltipsThe issue of tooltips appearing very slowly when hovering over skills and buttons has been fixed. Now, when you hover the cursor over the button, you will be able to see the information instantly and much more smoothly, without waiting.
- 🏆 Leaderboard AdjustmentFixed a visual bug that caused long player names to overflow the leaderboard and overlap with other rows. Now, excessively long names are elegantly shortened with (...) and the leaderboard looks flawless.
Thank you for your support and great feedback. Keep playing the game and sharing your thoughts with us!
Have fun playing! 🍣
Source
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