Full notes
Full Survivors: Three Kingdoms update
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What changed
- Balance
- Gameplay
- Maps
Survivors: Three Kingdoms changes
Thank you for your continuous supports and feedback on Survivors: Three Kingdoms.
We are excited to introduce new skills for today's update in Survivors: Three Kingdoms! We have also adjusted a lot of balance system in the game based on your feedback and opinions.
Check the details of our new update below!
[Early Access UPDATE - Patch 1.4] [NEW SKILL] 1. Vampire - You can restore some of HP from attacking damages to enemies for a short time. - No need to clear unlock mission! Just access to the game and get a new skill!
Embrace - Make nearby enemies into your ally and fight together. - Unlock Mission: Total Play Counts: 15 times or above
[Skill Balance] 1. Explosion - The blast radius has increased. - Attack damage has slightly decreased.
Wall - The number of wall has increased by 1 for each level. - A lasting time for wall has been decreased by 1 second.
Bow attack - The number of shooting arrows has slightly decreased.
Crossbow - The number of shooting arrows has slightly decreased.
Molotov cocktail - A lasting time for molotov cocktail has been increased by 20%.
Piercing Power - Additional 1 piercing point will be applied to each level. (Total 9 piercing points will be applied at level 9)
Phoenix - Summon 3 phoenixes at level 1. (Can summon upto 15 phoenixes at level 9) - The skill cooldown has been reduced from 5 to 4 seconds.
Soul Attack - The skill cooldown will be reduced once you reach the certain stage. + Level 1 ~ 7: 4 seconds + Level 8 ~ 9: 3 seconds
Fire Ball - Attack damage has slighly decreased.
Catapult - The number of throwing stone has increased by 1 for each level. (Can throw 9 stones at level 9)
Ice Arrow - The skill cooldown has been reduced from 30 to 20 seconds. - Attack damage has increased.
Roar - The skill cooldown has been reduced from 30 to 20 seconds.
Healing - The skill cooldown has been reduced from 30 to 20 seconds.
Dagger - Attack damage has slighly decreased.
[Stage Balance] Stage 1: Storm in Afterlife - The number of enemies has been increased. Stage 2: Invisible Battlefield - New Monster has been added. It has high HP and does strong attack. It is also resistant to knowback and debuff. [Mission] The requirements for unlocking some skills and Adjutants have been reduced. - Skill: War Wagon, Energy Wave, Rolling Shot, Piercing Power, Wall, Invincible Armor, Barrier, Ice Arrow, Sonic Speed, Jack Frost, Knockback Power - Adjutant: Shieldbearer, Zhang Zhao, Meng You, Meng Huo, Xu Chu, Pang De
[Graphic/Animation] 1. Design for a monster "Wisp" has changed. 2. Design for a monster "Ghost" has changed. 3. Animation for shooting multiple arrows by an enemy "Archer"[Extra] 1. A starting character has changed to "Xiahou Yuan" - "Guan Yu" will be locked and need to unlock by clearing a mission. 2. The benefit of "Ginseng" is added on Treasure Chest.
We will be waiting for more feedback! Thank you.
Source
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