-Added first Boss Enemy: The Pimole -Added new stage event for Bossfights midgame -Increased spawnchance of Craftbot Tech and Eggs -Pets from eggs are random size and strength now -Fixed a bug where eggs could not be hi
Full notes
Full Survivors of Borridor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedAdded first Boss Enemy: The Pimole -Added new stage event for Bossfights midgame -Increased spawnchance of Craftbot Tech and Eggs -Pets from eggs are random size and strength now -Fixed a bug where eggs could not be hit by projectiles -Pigs are more chilled until they are attacked -Normal Turrets are less derpy now -Fleeing enemies are harder to catch -Increased max players from 6 to 8 -Fixed slowmotion bug where it triggered too often -Changed ReadyRoom black to slightly blue -Some audio effect fixes and changes
Survivors of Borridor changes
addedAdded first Boss Enemy: The Pimole -Added new stage event for Bossfights midgame -Increased spawnchance of Craftbot Tech and Eggs -Pets from eggs are random size and strength now -Fixed a bug where eggs could not be hit by projectiles -Pigs are more chilled until they are attacked -Normal Turrets are less derpy now -Fleeing enemies are harder to catch -Increased max players from 6 to 8 -Fixed slowmotion bug where it triggered too often -Changed ReadyRoom black to slightly blue -Some audio effect fixes and changes
-Added first Boss Enemy: The Pimole -Added new stage event for Bossfights midgame -Increased spawnchance of Craftbot Tech and Eggs -Pets from eggs are random size and strength now -Fixed a bug where eggs could not be hit by projectiles -Pigs are more chilled until they are attacked -Normal Turrets are less derpy now -Fleeing enemies are harder to catch -Increased max players from 6 to 8 -Fixed slowmotion bug where it triggered too often -Changed ReadyRoom black to slightly blue -Some audio effect fixes and changes