Full notes
Full Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Performance
Fixed a bug where there was a double pause error during the upgrade.
Fix a bug where the hit animation only plays once.
If it is obstructed during Arena, the line of sight will be on the left.
Increase the attack probability logic for all small monsters.
Fix a bug where the collision type remains unchanged after death.
Optimize the damage value and range of each skill.
Increase the amount of money needed to unlock characters.
Resurrection increases the number of times, and each increase requires more money.
Fixed a bug in the fusion of all small monster death animations.
Optimize skills, strengthen hammers and lightning, and weaken frost arrows.
Fix the bug where the upgrade and Chest were paused together.
Fix bugs that cannot be identified by the translation of Turkish ultimate skills.
Add leaderboard functionality and corresponding multilingualism.
Fix the issue of multiple playback of sound in the settings interface.
Store value optimization, adding a new product.
Fix a bug where there is a conflict between pausing and ending pauses when the box is opened.
Fix bugs in saving and experience value calculation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
