Full notes
Full Survivor Mercs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
Survivor Mercs changes
Commanders, thanks to your reports, we were able to identify and fix a critical issue with this patch.
Some unlocks, primarily Mercs from "rescue" missions, did not appear to be recruitable after you have completed the mission.
This hotfix makes sure that the state of the mission rewards updates correctly and shows newly unlocked Mercs, Gear, Weapons, etc. as "purchaseable" or "owned".
The navigation in the Room Construction Menu is currently a bit messy. This hotfix includes a little band-aid for that, but we already have an overhauled menu that just needs some more testing.
This and more UI & HUD improvements and fixes for these known issues are scheduled for an update next week:
The base stat upgrades don't show the derived bonuses, causing unintended confusion about the usability of these upgrades.
The Armory & Barracks don't show the base stats for Gear and Mercs, so various synergy-related info is only available during an operation when picking your reinforcements.
During a run, skill trees don't display the current stats when selecting the current upgrade node.
The camera animations highlighting reward objectives and extraction points are still interrupting the gameplay flow too much. We're working a better solution to reduce these interruptions.
A few Gear & Merc skills don't scale as intended with the base stats, or don't display the information correctly.
Hotfix 0.10.3 releases for both the full game and the demo version simultaneously.
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.
Lock, load, and loot, Commanders!
Source
Changelog.gg summarizes and formats this update. How we read updates.
