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Steam News7 July 20232y ago

v0.3.3 - Stage 1 Testing

Hey everyone, I would like to thank you guys for your patience and support. Multiplayer hasn't been easy and I've been forced to remove features, delay and push back deadlines.

Full notes

Full Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, I would like to thank you guys for your patience and support. Multiplayer hasn't been easy and I've been forced to remove features, delay and push back deadlines.

What changed

0 fixes4 additions8 changes1 removal
  • Gameplay
  • Maps
  • Compatibility
removedHey everyone, I would like to thank you guys for your patience and support. Multiplayer hasn't been easy and I've been forced to remove features, delay and push back deadlines.
changedI am very excited to announce that Survivor's v0.3.3 has entered the first stage of testing which is in-engine by myself.
addedFor those of you who are wondering, this is how testing new updates will work:
changedStage 1
changedStage 2
changedTesting by myself in a packaged (out of engine) build, both off and on Steam. Slightly longer than Stage 1, and involves more testing and re-iterating tests of critical systems.

Survivor changes

removedHey everyone, I would like to thank you guys for your patience and support. Multiplayer hasn't been easy and I've been forced to remove features, delay and push back deadlines.
changedI am very excited to announce that Survivor's v0.3.3 has entered the first stage of testing which is in-engine by myself.
addedFor those of you who are wondering, this is how testing new updates will work:
changedStage 1
changedStage 2

I am very excited to announce that Survivor's v0.3.3 has entered the first stage of testing which is in-engine by myself.

For those of you who are wondering, this is how testing new updates will work:

Stage 1

Testing the game from inside the engine by myself and involves finishing features and mechanics while also doing basic testing for critical systems.

Stage 2

Testing by myself in a packaged (out of engine) build, both off and on Steam. Slightly longer than Stage 1, and involves more testing and re-iterating tests of critical systems.

Stage 3

Testing with a group of testers on Steam for several hours and collecting information on any bugs and continuing tests on a variety of systems and features.

Stage 4

Public Beta test, this build is significantly improved from the Stage 3 build and is published to Steam for 1 week, during which the public can try out the new version and provide feedback.

Stage 5

Critical bug fixes (if needed) for the Public Beta build as well as any other minor fixes and improvements to polish the game. I expect Stage 5 to last around a couple of days to a maximum of 2 weeks.

Once Stage 5 is complete, official release of the new version on the game's public branch.

Again, I would like to thank you guys for your support and patience and am very excited to start this new journey with multiplayer. Lots of testing is needed to improve and since I failed multiplayer twice in the past, I wanted to make sure that I got a good amount of things working. I am not expecting multiplayer to be bug-free in Public Beta or even in the default public branch as this update was a huge undertaking for me.

The good news is that once this huge effort with v0.3.3 is complete, patches and updates will come much more frequently.

Thank you very much.

Kind Regards, KolaCape

Source

Steam News / 7 July 2023

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