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- Survivesmith
End of SurviveSmith - Playtest #2
This is it! The 2nd playtest has officially ended! We expected quite a lot going into this playtest; a lot more players, more feedback, and an overall better view from the gaming communities around the world. While we d…
Patch notes2 changesGameplayBalance - Survivesmith
Playtest #2 ending soon!
Playtest #2 is ending soon. If you were holding on to trying the game out for the first time, now is the best time to give it a try! We fixed a bunch of bugs and improved a lot of stuff with your feedback. But there's a…
Patch notes2 changesFixGameplay - Survivesmith
SurviveSmith - Playtest #2 is now live!
Time for playtest #2! Hey there! We are back with the 2nd playtest for SurviveSmith (yes, I'm trying to call it that way now instead of SurviveSmith as a single word). There are a lot of changes this time compared to th…
Event13 changesGameplayBalance - Survivesmith
End of Playtest #1
The very first playtest of Survivesmith has concluded successfully after exactly one week! We expected zero results but hoped for the best when going into the playtest. The results have far exceeded our expectations! Th…
Patch notes2 changesGameplay - Survivesmith
Survivesmith - Playtest #1 is now live!
The first playtest is out! We are happy to announce that we are now holding our very first playtest on Steam. This playtest is formed as a way of gathering feedback from you about the direction of the game that we are t…
Store11 changesGameplayUI/audio - Survivesmith
Power Core Redesign
Power Core Overhaul Steam post imageSteam post image Power cores are now passive bonus providers for your runs. While they are equipped to your primary weapons, their bonuses are not strictly bound to the weapon itself.…
Patch notes15 changesGameplayBalance - Survivesmith
The Biomes Fight Back!
Sub-Biome Hazards The term "Biome Hazards" used to describe the random environmental hazard events that occurred throughout a level. "Sub-Biome Hazards" are however, persistent within all sub-biomes, until you get the e…
Event4 changesStoreBalance - Survivesmith
The Gameplay Loop
Dev Update (Alpha): The loop Survivesmith is a bullet-heaven / reverse-bullet-hell game, and that genre comes with the "roguelite" tag attached to it. The core loop of the game revolves around you, the player, jumping i…
Store6 changesBalanceGameplay - Survivesmith
Yet another 'Reverse-Bullet-Hell'?
... to answer the question... Yes, it pretty much is another bullet-heaven game. It has the same core gameplay loop with slight alterations in an attempt to make it a more refreshing experience to all you bullet-heaven…
Patch notes5 changesGameplayUI/audio - Survivesmith
Current state of the game
Hi all! Mark here. Since this is my first ever post on Steam, and on Survivesmith, I'll keep it simple yet detailed enough. Let's look at what this game is all about, how it's any similar/different to other bullet-heave…
Patch notes4 changesGameplayBalance






