Full notes
Full Survive the West update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Survive the West changes
My fellow survivors,
as promised before, here's what we've been working on.
So, as you probably now, the game was playable but didn't have too many features yet. We're building on that base now and are improving many aspects, while adding completely new ones. The overall experience should be improved, the game looks and feels way better now. With increased population of the world, the game feels more alive and things like horses you can use as mounts, or a generally better AI makes the gameplay more enjoyable. The performance got better and many errors are fixed.
We are also already working on our next update focused on adding more longtime motivation for the people who are in for a story, rather than having nothing to do but to hoard resources.
Here's a list, of most of the changes. Have fun and stay tuned!
Features
New Main Menu
New Settings Menu
New High Quality Animation System
New Character animations with better transitions
New Riding system added
New swimming system
Better Splash Effects
New underwater rendering
More realistic Character movement
New foot Ik for more realistic movement
Added Footprints to enable tracking
New Dynamic Animal AI
Added Animal Childrens
Aging of Children and Animals
New animals in all regions (water, ground, air)
New deer species , man woman and childrens
New bear species , man and woman
New pumas species , man and woman
New rabbits species
New wolf species
New animals Animations (water, ground)
Replaced old animals with better models and animations
Advanced AI damage system
Way more life across the map, with increased animal spawns
Better performance and lighting
Added LODs for all objects
Improved spawning in players surrounding
Improved networking of characters and weapons
Fixes
Fixed armor amount
Fixed where weapon animations didn't work for clients
Fixed equipment not loading on newly connected clients
Fixed weapons not attached for new clients
Fixed save system loading duplicated grids for new clients
Fixed full auto shooting not updating location
Fixed shift click moving of items to convert component
Fixed grids not loading properly
Fixed sounds not playing at weapon location
Fixed crafting at full weight not dropping item
Fixed weapons not saving correctly
Fixed empty fire sound not playing
Fixed weapon attachments & condition not saving
Fixed players can now build in plot pole zones
Fixed resource saving
Fixed weight displaying zero
Fixed inventory slots error
Fixed outline highlight after death
Fixed crafting at full weight not dropping item
Fixed badge at max health
Fixed death bag desync
Fixed new client foliage not being removed
Fixed doors not opening on new clients
Fixed ammo in weapons when looting corpses
Fixed equipment adding to loot bag
Fixed single player using 2 ammo per shot
Fixed Door networking issue
Fixed take damage disabled not working
Source
Changelog.gg summarizes and formats this update. How we read updates.
