Full notes
Full Survive the Orcs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- UI and audio
Survive the Orcs changes
With the release of this version, the demo should now feel more complete for Steam Next Fest. Tons of content and rebalancing is on its way but this should give a good idea of the concept - awaiting your feedback!
Patch notes v1.0.0
Demo Map
The map should now feel more lively. Lots of new content. Added extra environmental interactions, which include chests, breakable boxes, sites & capture areas. Feel free to explore and find some surprises.
One of the capture areas will spawn a temporary Book of Sins that will spin around and periodically cast a fireball - bad for the orcs that happen to be in its way!
Nero The Burner
Higher chance to burn its target with the basic attack (16% -> 21%)
Burn
If you burn the same enemy multiple times, the damage from the extra instances of burn applied is now increased (20% -> 40%)
Gold Skulls
Easier to acquire thus permanent enhancements should be obtainable sooner.
Sound
Optimizations and new sounds added.
UI
Added extra tabs in the main menu & pause menu. You now have access to a 'Mechanics' tab that gives some extra information about the game mechanics.
You can also check out the 'Developer' and 'What To Expect?' tabs.
Bug Fixes
The standard routine of fixing stuff. Nothing exciting.
That being said, major content releases are coming. Balancing as well. A separate announcement will give more detail information about that.
As usual, thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
