HomeGamesUpdatesPricingMethodology
Steam News1 February 20242y ago

Early Access February Update 0.0.1.0

Early Access February Update! Patch 0.0.1.0 Highlights Endless Mode, Speed increases, Hitbox reworks, and bug fixes Hello everyone!

In this update2

Full notes

Full Survive Planet Yubglub update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedHighlightsHello everyone! This is our first feature update of Early Access, and we are very excited to release it to you all! We plan to release an update on the first of every month until the 1.0 launch. This patch brings updates based on the feedback all of you provided! On top of that, we are excited to bring you a new game mode to try. Endless mode, where the goal is to survive as long as possible as the horde of slimes gets increasingly more difficult to fend off. We hope you enjoy it!
addedPatch NotesNew game mode: Endless (Survive as long as possible against the endless slime horde) - Created a new level for endless mode and updated all the menus to reflect the new game mode - Increased Slime projectile speed by 5% - Increased player movement speed by 10% for both characters - Increased Slime movement by 10% - Ball collision rework and increased pickup radius - Reworked player collision to improve game feel - Added a toggle to enable the ability to show FPS in the video settings of the options menu - Updated the enemy slime navigation to allow for more space when navigating around rocks - Updated the small enemy slimes to no longer collide with rocks to ensure they do not get stuck when navigating around them - Updated the rocks on levels one, three, and four - Updated the color of the ammo counter to match that of the player and the balls
fixedBug FixesFixed a collision bug where the character was able to get out of the playable area - Fixed a bug where video and key bind settings were not saving properly when exiting the options menu - Fixed a bug where balls would sometimes not bounce after colliding with an enemy slime - Fixed a bug where the final-level music would stop playing
fixedBug FixesKnown Issues: Borderless windowed is not working on multi-monitor setups
fixedBug FixesHigh Priority issues: On certain devices, when the player throws a ball, the ball is thrown to the right of the player, no matter the position of the mouse cursor.
fixedBug FixesThere is a workaround if you are experiencing this issue, and it will be stated below. Expect a hotfix in the coming days to fix this issue.

Survive Planet Yubglub changes

addedHello everyone! This is our first feature update of Early Access, and we are very excited to release it to you all! We plan to release an update on the first of every month until the 1.0 launch. This patch brings updates based on the feedback all of you provided! On top of that, we are excited to bring you a new game mode to try. Endless mode, where the goal is to survive as long as possible as the horde of slimes gets increasingly more difficult to fend off. We hope you enjoy it!
addedNew game mode: Endless (Survive as long as possible against the endless slime horde) - Created a new level for endless mode and updated all the menus to reflect the new game mode - Increased Slime projectile speed by 5% - Increased player movement speed by 10% for both characters - Increased Slime movement by 10% - Ball collision rework and increased pickup radius - Reworked player collision to improve game feel - Added a toggle to enable the ability to show FPS in the video settings of the options menu - Updated the enemy slime navigation to allow for more space when navigating around rocks - Updated the small enemy slimes to no longer collide with rocks to ensure they do not get stuck when navigating around them - Updated the rocks on levels one, three, and four - Updated the color of the ammo counter to match that of the player and the balls
fixedFixed a collision bug where the character was able to get out of the playable area - Fixed a bug where video and key bind settings were not saving properly when exiting the options menu - Fixed a bug where balls would sometimes not bounce after colliding with an enemy slime - Fixed a bug where the final-level music would stop playing
fixedKnown Issues: Borderless windowed is not working on multi-monitor setups
fixedHigh Priority issues: On certain devices, when the player throws a ball, the ball is thrown to the right of the player, no matter the position of the mouse cursor.

Early Access February Update! Patch 0.0.1.0

Highlights

Endless Mode, Speed increases, Hitbox reworks, and bug fixes

Hello everyone! This is our first feature update of Early Access, and we are very excited to release it to you all! We plan to release an update on the first of every month until the 1.0 launch. This patch brings updates based on the feedback all of you provided! On top of that, we are excited to bring you a new game mode to try. Endless mode, where the goal is to survive as long as possible as the horde of slimes gets increasingly more difficult to fend off. We hope you enjoy it!

Patch Notes

  • New game modeEndless (Survive as long as possible against the endless slime horde) - Created a new level for endless mode and updated all the menus to reflect the new game mode - Increased Slime projectile speed by 5% - Increased player movement speed by 10% for both characters - Increased Slime movement by 10% - Ball collision rework and increased pickup radius - Reworked player collision to improve game feel - Added a toggle to enable the ability to show FPS in the video settings of the options menu - Updated the enemy slime navigation to allow for more space when navigating around rocks - Updated the small enemy slimes to no longer collide with rocks to ensure they do not get stuck when navigating around them - Updated the rocks on levels one, three, and four - Updated the color of the ammo counter to match that of the player and the balls

Bug Fixes

  • Fixed a collision bug where the character was able to get out of the playable area - Fixed a bug where video and key bind settings were not saving properly when exiting the options menu - Fixed a bug where balls would sometimes not bounce after colliding with an enemy slime - Fixed a bug where the final-level music would stop playing

Known Issues: Borderless windowed is not working on multi-monitor setups

High Priority issues: On certain devices, when the player throws a ball, the ball is thrown to the right of the player, no matter the position of the mouse cursor.

There is a workaround if you are experiencing this issue, and it will be stated below. Expect a hotfix in the coming days to fix this issue.

Workaround to the above issue: If you are already in full-screen mode, switch to windowed or borderless, then back into full-screen mode. If you are in windowed or borderless mode, switch to full-screen mode. After making the switch, your aim should be restored. This only works when you're in a level and you will have to do it every on every level.

Source

Steam News / 1 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.