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Steam News11 March 20188y ago

Sequel Screenshots - Character Variation!

Hello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going!

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Hello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size): I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect: It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size): I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect: It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

Survivalist changes

addedHello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size): I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect: It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

Source

Steam News / 11 March 2018

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