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Steam News30 September 20187y ago

v0.9.0.5 further usability improvements

!!•changed building selection to pointer based (instead of using the touchpad)!! !!•items now don't require holding the grip to stay in hand!!

Full notes

Full Survival Simulator VR update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
added!!•changed building selection to pointer based (instead of using the touchpad)!! !!•items now don't require holding the grip to stay in hand!! •added slight glow to interactable items when touched or pointed at •added wood chop fx •changed harvesting interval, so when tools collide with harvestable resources by force, the harvestable resource is not killed immediately •changed object collision behavior slightly (mainly when pressed by force against trees/rocks/...) •island time now also restarts when the game is restarted •added a fishing rod (there's one around the plane, will be crafted in the future) (mainly to try out casting and reeling and rope physics, fishing coming later)

Survival Simulator VR changes

added!!•changed building selection to pointer based (instead of using the touchpad)!! !!•items now don't require holding the grip to stay in hand!! •added slight glow to interactable items when touched or pointed at •added wood chop fx •changed harvesting interval, so when tools collide with harvestable resources by force, the harvestable resource is not killed immediately •changed object collision behavior slightly (mainly when pressed by force against trees/rocks/...) •island time now also restarts when the game is restarted •added a fishing rod (there's one around the plane, will be crafted in the future) (mainly to try out casting and reeling and rope physics, fishing coming later)

!!•changed building selection to pointer based (instead of using the touchpad)!! !!•items now don't require holding the grip to stay in hand!! •added slight glow to interactable items when touched or pointed at •added wood chop fx •changed harvesting interval, so when tools collide with harvestable resources by force, the harvestable resource is not killed immediately •changed object collision behavior slightly (mainly when pressed by force against trees/rocks/...) •island time now also restarts when the game is restarted •added a fishing rod (there's one around the plane, will be crafted in the future) (mainly to try out casting and reeling and rope physics, fishing coming later)

Source

Steam News / 30 September 2018

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