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Steam News19 September 20187y ago

Survival Simulator Early Access

Hi, im happy to announce that Survival Simulator is entering Early Access. I hope you enjoy it. Please see the roadmap below to get an idea of what's planned in the coming updates.

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Full Survival Simulator VR update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHi, im happy to announce that Survival Simulator is entering Early Access. I hope you enjoy it. Please see the roadmap below to get an idea of what's planned in the coming updates. This roadmap is not final and if you'd like to see something new or something done differently please let me know on facebook.com/Lucid-Pixel-170868577018414/ Planned or in progress: +inventory that allows more items ( a backpack that can hold 4-6 items and items can be grabbed directly/ or a backpack that can hold any number of items, but a small menu when putting a hand in the backpack)* +wooden log buildings/ stone buildings +(furniture/ interior building parts)? +under water air supply timer +agressive fish? (sharks) +more animals? (what kind) +canibals? +2/3 smaller islands +boat +higher crafting hierarchy, multi resource crafting (with an anvil or similar) or combining crafted items * +firearm weapons (part of the above) +more survival-y UI? +map? (or some other way to pinpoint locations of interest) +optimizations Tentative depending on interest: +change terrain to voxel based to allow digging and actual mining? (would impact performance, and in combination with VR would probably not be possible) +sandbox mode? unlimited resources, no vitals +fishing system? +more complex cooking system? (or crafting with food) +animal companion system? +rideable bears? Can be examined once features and mechanics are settled and only if a lot of interest +multiplayer play (2-(6/..12) people per island) with unlimited resources mode +non-vr mode? (I encourage you to engage in discussion about the best way implement the items on the roadmap. I am specifically looking for input on how important you think the items with a ? next to them are and input about the mechanics next to items with a *) If you find any problems or are not satisfied with something, or you are just not sure about how something works please let me know on facebook.com/Lucid-Pixel-170868577018414/ or on the community hub.

Survival Simulator VR changes

addedHi, im happy to announce that Survival Simulator is entering Early Access. I hope you enjoy it. Please see the roadmap below to get an idea of what's planned in the coming updates. This roadmap is not final and if you'd like to see something new or something done differently please let me know on facebook.com/Lucid-Pixel-170868577018414/ Planned or in progress: +inventory that allows more items ( a backpack that can hold 4-6 items and items can be grabbed directly/ or a backpack that can hold any number of items, but a small menu when putting a hand in the backpack)* +wooden log buildings/ stone buildings +(furniture/ interior building parts)? +under water air supply timer +agressive fish? (sharks) +more animals? (what kind) +canibals? +2/3 smaller islands +boat +higher crafting hierarchy, multi resource crafting (with an anvil or similar) or combining crafted items * +firearm weapons (part of the above) +more survival-y UI? +map? (or some other way to pinpoint locations of interest) +optimizations Tentative depending on interest: +change terrain to voxel based to allow digging and actual mining? (would impact performance, and in combination with VR would probably not be possible) +sandbox mode? unlimited resources, no vitals +fishing system? +more complex cooking system? (or crafting with food) +animal companion system? +rideable bears? Can be examined once features and mechanics are settled and only if a lot of interest +multiplayer play (2-(6/..12) people per island) with unlimited resources mode +non-vr mode? (I encourage you to engage in discussion about the best way implement the items on the roadmap. I am specifically looking for input on how important you think the items with a ? next to them are and input about the mechanics next to items with a *) If you find any problems or are not satisfied with something, or you are just not sure about how something works please let me know on facebook.com/Lucid-Pixel-170868577018414/ or on the community hub.

Hi, im happy to announce that Survival Simulator is entering Early Access. I hope you enjoy it. Please see the roadmap below to get an idea of what's planned in the coming updates. This roadmap is not final and if you'd like to see something new or something done differently please let me know on facebook.com/Lucid-Pixel-170868577018414/ Planned or in progress: +inventory that allows more items ( a backpack that can hold 4-6 items and items can be grabbed directly/ or a backpack that can hold any number of items, but a small menu when putting a hand in the backpack)* +wooden log buildings/ stone buildings +(furniture/ interior building parts)? +under water air supply timer +agressive fish? (sharks) +more animals? (what kind) +canibals? +2/3 smaller islands +boat +higher crafting hierarchy, multi resource crafting (with an anvil or similar) or combining crafted items * +firearm weapons (part of the above) +more survival-y UI? +map? (or some other way to pinpoint locations of interest) +optimizations Tentative depending on interest: +change terrain to voxel based to allow digging and actual mining? (would impact performance, and in combination with VR would probably not be possible) +sandbox mode? unlimited resources, no vitals +fishing system? +more complex cooking system? (or crafting with food) +animal companion system? +rideable bears? Can be examined once features and mechanics are settled and only if a lot of interest +multiplayer play (2-(6/..12) people per island) with unlimited resources mode +non-vr mode? (I encourage you to engage in discussion about the best way implement the items on the roadmap. I am specifically looking for input on how important you think the items with a ? next to them are and input about the mechanics next to items with a *) If you find any problems or are not satisfied with something, or you are just not sure about how something works please let me know on facebook.com/Lucid-Pixel-170868577018414/ or on the community hub.

Source

Steam News / 19 September 2018

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