What changed
1 fix0 additions0 changes0 removals
fixedWe have discovered that pesky resource node bug is back and I am in direct contact with the game engine developer on a resolve. Also there have been concerns on the pricing in the discussions. I'm here to tell you I am listening. I have therefore reduced the price of the game to $19.99. Be patient as we hoist out the bugs and add more content in. We don't want to add more yet just to unjumble more with this resource node issue. It will be fixed. The engine we are working with itself is still being developed. in fact they just got a dev test preview version I am using that has DX 12 improvements coming in. There is currently 51 and soon to be 52 crafting recipes in the game. The way the recipes work is like in most survival crafting games. You collect the resources then once you have the resources you can craft the items provided you have the obliging stations. In the case of this game only very basic things can be crafted in your portable crafting kit. You from there using our let's just say unique way of building to craft and build your other crafting stations. For example: Lumber base recipes require the Saw Table to be able to craft it. So in regards this creates a very thought out complex crafting structure. I am currently working on the new Loom and Spinning wheel. You are going to need those to craft and build your bed so you can then regain the tiredness stat to 100%. For every crafted item. It takes 3 separate models to make it work in the game. Five if it's a buildable item like the above mention bed. So if you do the math for the models of all the recipes that are currently in, that's more than 156 models. All modeled and textured by me. I wanted to share this as to draw some light on where one would consider setting a price on a game. I am 1 developer, not 50. I am my dev team. So please, please, please, be understanding as I work through developing this project as to the best of my ability with the limits I am facing. Thankyou for your support.Steam post image
Survival Quest Dungeons and the Beasts changes
fixedWe have discovered that pesky resource node bug is back and I am in direct contact with the game engine developer on a resolve. Also there have been concerns on the pricing in the discussions. I'm here to tell you I am listening. I have therefore reduced the price of the game to $19.99. Be patient as we hoist out the bugs and add more content in. We don't want to add more yet just to unjumble more with this resource node issue. It will be fixed. The engine we are working with itself is still being developed. in fact they just got a dev test preview version I am using that has DX 12 improvements coming in. There is currently 51 and soon to be 52 crafting recipes in the game. The way the recipes work is like in most survival crafting games. You collect the resources then once you have the resources you can craft the items provided you have the obliging stations. In the case of this game only very basic things can be crafted in your portable crafting kit. You from there using our let's just say unique way of building to craft and build your other crafting stations. For example: Lumber base recipes require the Saw Table to be able to craft it. So in regards this creates a very thought out complex crafting structure. I am currently working on the new Loom and Spinning wheel. You are going to need those to craft and build your bed so you can then regain the tiredness stat to 100%. For every crafted item. It takes 3 separate models to make it work in the game. Five if it's a buildable item like the above mention bed. So if you do the math for the models of all the recipes that are currently in, that's more than 156 models. All modeled and textured by me. I wanted to share this as to draw some light on where one would consider setting a price on a game. I am 1 developer, not 50. I am my dev team. So please, please, please, be understanding as I work through developing this project as to the best of my ability with the limits I am facing. Thankyou for your support.Steam post image
We have discovered that pesky resource node bug is back and I am in direct contact with the game engine developer on a resolve. Also there have been concerns on the pricing in the discussions. I'm here to tell you I am listening. I have therefore reduced the price of the game to $19.99. Be patient as we hoist out the bugs and add more content in. We don't want to add more yet just to unjumble more with this resource node issue. It will be fixed. The engine we are working with itself is still being developed. in fact they just got a dev test preview version I am using that has DX 12 improvements coming in. There is currently 51 and soon to be 52 crafting recipes in the game. The way the recipes work is like in most survival crafting games. You collect the resources then once you have the resources you can craft the items provided you have the obliging stations. In the case of this game only very basic things can be crafted in your portable crafting kit. You from there using our let's just say unique way of building to craft and build your other crafting stations. For example: Lumber base recipes require the Saw Table to be able to craft it. So in regards this creates a very thought out complex crafting structure. I am currently working on the new Loom and Spinning wheel. You are going to need those to craft and build your bed so you can then regain the tiredness stat to 100%. For every crafted item. It takes 3 separate models to make it work in the game. Five if it's a buildable item like the above mention bed. So if you do the math for the models of all the recipes that are currently in, that's more than 156 models. All modeled and textured by me. I wanted to share this as to draw some light on where one would consider setting a price on a game. I am 1 developer, not 50. I am my dev team. So please, please, please, be understanding as I work through developing this project as to the best of my ability with the limits I am facing. Thankyou for your support.Steam post image