What changed
1 fix0 additions0 changes0 removals
fixedUpdate - v1.2.0 - [added] visual cue for event combat chance - [added] avg. popularity to the turn report - [changed] scout will take coins instead of food - [changed] watchtower button sprite to make it more intutive - [increased] lazaret effectivity from 10 to 20 percent - [increased] first quest event reward - [fixed] scout information for scripted attacks - [fixed] popularity calculation for cloud save games - [fixed] negative amounts of armor - [fixed] some spelling errors
Survival Kingdom changes
fixedUpdate - v1.2.0 - [added] visual cue for event combat chance - [added] avg. popularity to the turn report - [changed] scout will take coins instead of food - [changed] watchtower button sprite to make it more intutive - [increased] lazaret effectivity from 10 to 20 percent - [increased] first quest event reward - [fixed] scout information for scripted attacks - [fixed] popularity calculation for cloud save games - [fixed] negative amounts of armor - [fixed] some spelling errors
Update - v1.2.0 - [added] visual cue for event combat chance - [added] avg. popularity to the turn report - [changed] scout will take coins instead of food - [changed] watchtower button sprite to make it more intutive - [increased] lazaret effectivity from 10 to 20 percent - [increased] first quest event reward - [fixed] scout information for scripted attacks - [fixed] popularity calculation for cloud save games - [fixed] negative amounts of armor - [fixed] some spelling errors