HomeGamesUpdatesPricingMethodology
Steam News9 May 20242y ago

"Survisland" V1.012 update

"Survisland" V1.012 update is as follows: *Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat *Optimized the sailing logic: after reefing the sails, when the ship's speed is ex

Full notes

Full Survisland / 实境求生 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions5 changes2 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Maps
removedOptimized the sailing logic: after anchoring, the sail will no longer exert force on the boat
removedOptimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect.
changedOptimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable
fixedFixed the issue where the wooden box recipe was placed too far apart
addedAdded crafting recipes for iron tools
fixedFixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files.

"Survisland" V1.012 update is as follows:

*Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat

*Optimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect.

*Optimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable

*Fixed the issue where the wooden box recipe was placed too far apart

*Added crafting recipes for iron tools

*Fixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files.

*Now when increasing strength experience points, there will be a corresponding decrease in protein

*Fixed the issue of incorrect display of taxidermy icons

*Optimized the basic data of some props

*Increased meat production of animals

*The blood recovery data of fish meat has been corrected to correspond to the meat pieces.

*Check interaction height limit for anvils

*Allow the length of the side of the trailer to overflow

*The weight and capacity of the backpack were calculated incorrectly when loading data in the backpack

*Fixed the situation where throwing props become larger when thrown on the body of a creature

*Fix the bug that occurs when creatures are thrown to death

*Fixed the issue where the character would not follow the boat when sitting on a chair

*Add a decay function to animal carcasses, which will directly destroy and degrade them after decay.

*Enable the bronze saw to be hung on the belt

*Added damage products to looms

*Add repair function for boats

*The forging UI needs to be hidden by the hide UI command

*Add different growth stages to growing props, and use different damage products when damaged

Source

Steam News / 9 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.