What changed
2 fixes1 addition1 change0 removals
- Events
- Gameplay
- Compatibility
changedIf you can't make it to Pasadena, be sure to check out the Women-Led Games Steam Event, also featuring Surradia. We are delighted to support other women in games with this event.
fixedTo celebrate these events, we've released a shiny new build! The following issues have been fixed: -Windows launch showing a second, empty launch option -Game crashing when you switch quickly between Main Hall and Room 1 -Hints in Room 3 -"There are no hints remaining" displaying multiple times -Ability to keyboard focus on disabled fields -Positioning issues with expanded views of objects, and positioning of the expanded view buttons
addedAnd we have added the following features based on feedback: -We've removed a couple of puzzle fields from Room 2 to make it a little easier. -Contextual hinting: The hints were always contextual (the game checks which fields you have wrong and makes a best guess as to what you probably missed), but this wasn't apparent since it didn't indicate which puzzle field the clue was related to. Hints now appear next to the field they relate to, and highlight that field. -Puzzle fields are now colored to indicate the part of speech. -The game now highlights museum objects and pages you haven't yet visited.
fixedThe following issues have not been addressed: -Scrollwheel support: This is a Godot bug. It's supposed to be addressed in the next Godot update. -Audio playback speed: This is a complicated sound engineering problem. We won't be able to address it unless we earn enough money to hire a sound engineer. -Screenreader support: We're really bummed about this one, but this is another Godot compatibility issue. We're looking into alternate ways to make the game screenreader-accessible but it's turning out to be a way bigger task than we anticipated. -Art updates: We are planning to replace some of the difficult-to-read fonts with more legible ones, but that requires rerendering all the art, and we just didn't have time. We'll do this in the next update. -We may simplify the spell puzzle in Room 2, but this also requires redrawing all the art in the grimoire, so we'll look into it for the next update. -The last page of the grimoire transcript not matching the text in the book: Gonna be dead honest, we didn't see the message about this until we'd already compiled the new build. It'll be fixed in the next build.
Surradia: An Art Retrospective changes
changedIf you can't make it to Pasadena, be sure to check out the Women-Led Games Steam Event, also featuring Surradia. We are delighted to support other women in games with this event.
fixedTo celebrate these events, we've released a shiny new build! The following issues have been fixed: -Windows launch showing a second, empty launch option -Game crashing when you switch quickly between Main Hall and Room 1 -Hints in Room 3 -"There are no hints remaining" displaying multiple times -Ability to keyboard focus on disabled fields -Positioning issues with expanded views of objects, and positioning of the expanded view buttons
addedAnd we have added the following features based on feedback: -We've removed a couple of puzzle fields from Room 2 to make it a little easier. -Contextual hinting: The hints were always contextual (the game checks which fields you have wrong and makes a best guess as to what you probably missed), but this wasn't apparent since it didn't indicate which puzzle field the clue was related to. Hints now appear next to the field they relate to, and highlight that field. -Puzzle fields are now colored to indicate the part of speech. -The game now highlights museum objects and pages you haven't yet visited.
fixedThe following issues have not been addressed: -Scrollwheel support: This is a Godot bug. It's supposed to be addressed in the next Godot update. -Audio playback speed: This is a complicated sound engineering problem. We won't be able to address it unless we earn enough money to hire a sound engineer. -Screenreader support: We're really bummed about this one, but this is another Godot compatibility issue. We're looking into alternate ways to make the game screenreader-accessible but it's turning out to be a way bigger task than we anticipated. -Art updates: We are planning to replace some of the difficult-to-read fonts with more legible ones, but that requires rerendering all the art, and we just didn't have time. We'll do this in the next update. -We may simplify the spell puzzle in Room 2, but this also requires redrawing all the art in the grimoire, so we'll look into it for the next update. -The last page of the grimoire transcript not matching the text in the book: Gonna be dead honest, we didn't see the message about this until we'd already compiled the new build. It'll be fixed in the next build.
It's a busy weekend at the Nightwell Forge! First, we'll be showing Surradia at the SoCal Gaming Expo in Pasadena. Come by the BAD Collective booth to snag stickers, swag, and an exclusive free paper puzzle. Rumor has it you may also be able to glimpse the very first paper version of our next puzzle game!
If you can't make it to Pasadena, be sure to check out the Women-Led Games Steam Event, also featuring Surradia. We are delighted to support other women in games with this event.
To celebrate these events, we've released a shiny new build! The following issues have been fixed: -Windows launch showing a second, empty launch option -Game crashing when you switch quickly between Main Hall and Room 1 -Hints in Room 3 -"There are no hints remaining" displaying multiple times -Ability to keyboard focus on disabled fields -Positioning issues with expanded views of objects, and positioning of the expanded view buttons
And we have added the following features based on feedback: -We've removed a couple of puzzle fields from Room 2 to make it a little easier. -Contextual hinting: The hints were always contextual (the game checks which fields you have wrong and makes a best guess as to what you probably missed), but this wasn't apparent since it didn't indicate which puzzle field the clue was related to. Hints now appear next to the field they relate to, and highlight that field. -Puzzle fields are now colored to indicate the part of speech. -The game now highlights museum objects and pages you haven't yet visited.
The following issues have not been addressed: -Scrollwheel support: This is a Godot bug. It's supposed to be addressed in the next Godot update. -Audio playback speed: This is a complicated sound engineering problem. We won't be able to address it unless we earn enough money to hire a sound engineer. -Screenreader support: We're really bummed about this one, but this is another Godot compatibility issue. We're looking into alternate ways to make the game screenreader-accessible but it's turning out to be a way bigger task than we anticipated. -Art updates: We are planning to replace some of the difficult-to-read fonts with more legible ones, but that requires rerendering all the art, and we just didn't have time. We'll do this in the next update. -We may simplify the spell puzzle in Room 2, but this also requires redrawing all the art in the grimoire, so we'll look into it for the next update. -The last page of the grimoire transcript not matching the text in the book: Gonna be dead honest, we didn't see the message about this until we'd already compiled the new build. It'll be fixed in the next build.
P.S. One additional tip: The background of a puzzle turns darker green the closer you are to the solution.