Full notes
Full Sure Footing update
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What changed
- Performance
- Fixes
- Store
- UI and audio
- Gameplay
Sure Footing changes
Sure Footing v1.0.5 is here!
Hey everyone! So exciting to see so many new players filling up our leaderboards since we were announced just last week in the Yogscast Jingle Jam. Welcome to you all and thanks for joining us here in Cacheville. So I've been working away on this update for a few weeks now and... man, it got hairy. As mentioned in a recent post this is to get the game ready for porting to consoles as well as generally improving performance. But also adding one or two smaller features and - more importantly - addressing some bugs that have been sitting in the game for far too long that I had a lot of trouble nailing down. Thanks to the folks who have reported their issues. Sometimes nailing down a bug in a procedurally generating game can be a real headache.
Change List
Here's a quick list of some of the bigger ticket items we've addressed in v1.0.5:
Smoother Framerate: The framerate has been a little variable after v1.0.3 so I went back and optimised this. This isn't finished. I'm still going to work on this further, but I'm getting more consistent 60+ fps even when testing in-engine. So that's a big step forward.
- UI Improvementsa lot of small bugs in single-player, multi-player and shop have been resolved. Including issues with trying to buy skins in the which was a real bummer.
- New Controller UIAs part of the console rewrites we added in an entirely new controller UI system. You should now see new icons for keyboards and Xbox controllers.
Running Pace Options: You can now change the running pace in the character select UI. This comes into effect both with normal and quickstart approaches.
- Lots and lots of bug fixesIncluding most notably issues with the welcome signs not appearing when visiting new sectors, as well as issues with the mutators not enabling/disabling correctly.
This isn't the end of our updates. I'm still working away on new content as well as improvements that will see the game be updated a little more frequently in 2019.
Find New Bugs? Please Let Us Know
While I'm feeling much better about this build, bugs can always arise in new places (or those once thought destroyed can resurrect themselves). We're a very small team (I'm the only programmer) so diagnosing where these occur is always a huge help for us.
Review On Steam?
If you've enjoyed the game - or not - please leave a review on our store page. It's a big help in letting people know about the game (as Steam continues to push small indie games like ours further down the recommendation pile). Plus we try to address your concerns if you have any. Hope you all have a great holiday season and I look forward to bringing more updates to the game throughout 2019. Keep Running! Tommy Programmer, Table Flip Games
Source
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