Full notes
Full Supreme Ruler 2030 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Store
- Gameplay
- Events
- Performance
Supreme Ruler 2030 changes
We have a lot of great content and features for this update - and thank you to all our "Fasttrack" testers for the feedback and reports!
As well as new content to keep up with world events (it's been pretty busy in the last six months), significant fixes in this update include player-requested improvements on aircraft movement (banking and travel range calculations), plus many internal engine enhancements such as Migration controls and UI enhancements. Also lots of new features for modders,
Here is the full list of changes since our last Public Release update:
Update Build 1343
Adjustments to aircraft turning radius / speed / return to base code, resolves most aircraft crashing issues.
Ongoing engine work for infections
Fixed 24h/48h-delay on response to air/sea transport commands
Fixed bug in purchase units from markets code, could cause strat pool effects
Fixed iconography for unit orders buttons
Fixed ‘units in battlezone’ count code error
Fix for random ages of leaders if no age or birthdate provided
Internal fix for submarine missile platforms
Fixed issues with game start gamespeed / messaging (time 0 messages)
Changed diplomacy rejection of treaties when showing green for acceptable
Significant updates and fixes to events code
Adjusted dispersion code to account for city size
Refactored ‘regioncolor’ code; colony showing parent colour now reverts
Fixes to South Africa CVP influence values
Containers (incl urban cities) are now considered non-resv land ‘ports’, for disbursing units etc during cache creation
Forcing screen refresh when needed to prevent UI glitches
Loading savegames is back to starting paused unless setup speedlocked is on
Relations updates for South Asia for 2023
Equipment list fixes
UI fixes
Updates to some region colours in CVP
Vietnam. Laos and Cambodia orbat updates
Engine changes for further MP sync stability, testing ongoing (issues still exist)
Major review of leader change events from 2023 to end of 2025. Some new leaders added.
Update AIParams file from senior community members
Fix to start button gridding after host transfers file even when other players are ready
Fixed possible issues in WMData progression over multiple eras
Modders can now adjust unit "rate of turn" to experiment with different rates of banking for units
Modders can change the hotkeys to make WASD move the map
Updates to 3D terrain option resetting when resetting options
Further engine updates related to zombie mechanics and infection mechanics for SR Global Outbreak
Changes have been made to the 1936 events with the goal of improving AI behaviour to global events. Work ongoing with this ticket.
Caches updated for all eras.
Minor updates to various game data files
Thank you again to all our players for the feedback, suggestions, and continued support!
-- The BattleGoat Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
