Full notes
Full Supreme Ruler 2030 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Performance
- Balance
- Events
Supreme Ruler 2030 changes
Today's update coincides with the release of our first DLC for Supreme Ruler 2030. You can now purchase Supreme Ruler The Great War Remastered. It is available as both a DLC and a stand alone version. When you purchase one of them, you get both added to your library. For those who missed this announcement video, here's a link to our YouTube channel;
This update has a number of UI and quality of life fixes. We've also been continuing to clean up the game data to make region starting conditions and ongoing events more realistic. A focus was put on multiplayer testing in the last few weeks and a few different fixes are in this update and hopefully resolve the remaining multiplayer issues. In terms of content changes, most of them related to supporting the earlier eras so might not be immediately visible such as the different trains for the different eras.
We've also done some work to expand our game translations. The game can now be played in Portuguese. Once we've completed all our testing and confirmed we haven't missed any of the files that need translating we'll add the tag of official support on Steam, but users can already check it out. Please let us know if you find any text that's still in English.
We hope everyone continues to enjoy the game and the new DLC content. Watch for future announcements for what our next DLC will include. Please take a few minutes to leave a Steam review for the game.
Update v.1238 Full Changelog
Various fixes for multiplayer stability to prevent sync errors
Espionage fixes for "spies not returning"
Tech Races from previous eras can be seen, but are nearly all completed (Preparations for remastered DLC content)
New models for trains in other eras
The region code assigned has been updated for units from many parts of the world across all eras
Changes to some unit stats including rebalance of Spetnaz and Elite Warrior
Engine changes to support UI Skins for eras and for colonies and tech tree updates to match
Number formatting updated for extra large numbers to fix missing comma separator.
Adjustments to outcomes of colony destabilizations for more mixed outcomes
BattleGroup Manager, can now add a unit in the list directly to selection
Global RoE can now be pushed to "Current Units Only" as well as the previous choices.
Some events updated for China campaign from xt6wagon's suggestions
Fixed crash in missile popup screen, button that didn't belong has been removed
Fixes to planes in proxy
Fix to scrap button in Command department UI
Fixes to various early era models
Fix to air transport picking up reserved units
Fixed deploying units on a border location could deploy into foreign territory
Fixed air unit Bomb Facility order to pick targets
Fixed flag proportions in chat messages (no longer square)
Adjustments to how Israel/Gaza/West Bank ownership and loyalty are modeled
Ongoing updates to region starting unit inventory (orbats)
Ongoing updates to region starting unit designs
Various minor fixes to region starting data
Ongoing updates to regional unit designs
Various map fixes including Maldives
Minor fixes to leaders and elections
Some minor map updates
Various UI fixes
Various graphical fixes
Mesh 2042 fixed
Localization fixes
Addition of Portuguese language support (work in progress)
Source
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