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Steam News3 April 20251y ago

Infrastructure Upgrade

++++UPDATE++++ Upcoming Infrastructure Upgrade - Improving Stability & Creative Freedom Over the next few months, we are making major improvements to our infrastructure.

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Full SUPREMACY: WORLD WAR 3 update

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What changed

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changedUpcoming Infrastructure Upgrade - Improving Stability & Creative Freedom Over the next few months, we are making major improvements to our infrastructure. Currently, our Call of War 1942, Conflict of Nations, Iron Order 1919, and Supremacy 1914 share a common infrastructure, meaning updates or issues in one title can impact others. To ensure stronger uptime, greater stability, and more creative flexibility for each game’s development, we are moving each game to its own dedicated infrastructure.
changedWhy This Matters Dorado and Bytro are committed to continuously improving our technology to provide a smooth and reliable experience. This separation will not only reduce cross-game disruptions but also allow our teams to push the boundaries of innovation without compromising performance. What to Expect Planned Downtime - Each game will experience a temporary downtime during its transition. We estimate 1-2 hours for the game that is split from the shared infrastructure , with matchmaking and game rounds briefly unavailable. We estimate a few minutes for games that remain on the shared infrastructure We will provide more exact times ahead of each split. Estimated Timeline:
changedThis is a massive project , and we appreciate your patience as we work to create a stronger and more independent infrastructure for each game. Stay tuned for further updates as we approach each transition.

SUPREMACY: WORLD WAR 3 changes

changedUpcoming Infrastructure Upgrade - Improving Stability & Creative Freedom Over the next few months, we are making major improvements to our infrastructure. Currently, our Call of War 1942, Conflict of Nations, Iron Order 1919, and Supremacy 1914 share a common infrastructure, meaning updates or issues in one title can impact others. To ensure stronger uptime, greater stability, and more creative flexibility for each game’s development, we are moving each game to its own dedicated infrastructure.
changedWhy This Matters Dorado and Bytro are committed to continuously improving our technology to provide a smooth and reliable experience. This separation will not only reduce cross-game disruptions but also allow our teams to push the boundaries of innovation without compromising performance. What to Expect Planned Downtime - Each game will experience a temporary downtime during its transition. We estimate 1-2 hours for the game that is split from the shared infrastructure , with matchmaking and game rounds briefly unavailable. We estimate a few minutes for games that remain on the shared infrastructure We will provide more exact times ahead of each split. Estimated Timeline:
changedThis is a massive project , and we appreciate your patience as we work to create a stronger and more independent infrastructure for each game. Stay tuned for further updates as we approach each transition.

++++UPDATE++++

Upcoming Infrastructure Upgrade - Improving Stability & Creative Freedom Over the next few months, we are making major improvements to our infrastructure. Currently, our Call of War 1942, Conflict of Nations, Iron Order 1919, and Supremacy 1914 share a common infrastructure, meaning updates or issues in one title can impact others. To ensure stronger uptime, greater stability, and more creative flexibility for each game’s development, we are moving each game to its own dedicated infrastructure.

Why This Matters Dorado and Bytro are committed to continuously improving our technology to provide a smooth and reliable experience. This separation will not only reduce cross-game disruptions but also allow our teams to push the boundaries of innovation without compromising performance. What to Expect Planned Downtime - Each game will experience a temporary downtime during its transition. We estimate 1-2 hours for the game that is split from the shared infrastructure, with matchmaking and game rounds briefly unavailable. We estimate a few minutes for games that remain on the shared infrastructure We will provide more exact times ahead of each split. Estimated Timeline:

Iron Order 1919 – February Call of War 1942 – April Conflict of Nations – May–June Supremacy 1914 – June–July

This is a massive project, and we appreciate your patience as we work to create a stronger and more independent infrastructure for each game. Stay tuned for further updates as we approach each transition.

Thank you for your support! Your Conflict of Nations Team

Source

Steam News / 3 April 2025

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