In this update5
Full notes
Full Supplice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
- Fixes
Supplice changes
Incoming Transmission
The team has been pretty busy over these months, but we are back with news, updates and hints of what is right behind the corner. We are gearing towards a few bigger updates around June, but to keep your content hunger satisfied - we are releasing a new secret level.
New Secret Map
To keep you warm for the upcoming episode, we are adding a new secret level, Keep your optic nerves sharp as we have filled it with a new attraction, an attraction that bites! The astute among you might also find the secret inside the secret map - Secretception
Episode 4
The team has finished cooking and now is in the process of adding some finishing touches to the long awaited Episode 4. You can expect to see it on your download tab in Early June. Furthermore, you can keep an eye out on our social for sneak peaks of the new episode.
New Demo
Similar to the timeline of the new episode, we will be releasing an updated version of the demo for all those who would like to give the game a try before buying. The new demo will contain a mixture of old maps along with brand new ones from Episode 2 & 3 - so you will be able not only to visit the green and lush planetside, but also go on a spacewalk and skulk around the not so desolate space station.
Full changelog
Added support for Steam Cloud Saves
Updated GZDoom engine from 4.10.0b to 4.14.1
New enemy: “Yeti” (E3M6 exclusive)
Pilebunker ammo has been added to the ammo tally in hud
Added the Switch to last weapon” hotkey (default Q)
Number added to the armor display for more precise information
Added helmet overlay for oxygen-deprived areas
Added option to adjust automap marker scale
Added HUD counter of currently loaded Slugger shells
Added burning death animations to Hiveteeth, Hivepod, Lummox and Ophaneon
HUD Damage indicator now takes portals into account
You can enjoy now a smoother player automap arrow indicator
Fixed Arc Divider VM Abort crashes
Eliminated possible softlocks in E3M3, E1M5
Fixed cases of snow particles spawning through 3d floors
Fixed bugged Pilebunker glowing frame
Fixed a bug with holding ESC that on startup caused controls to be temporarily locked
Enlarged key sprites slightly for better visibility
Overflow, Overcharge, Overflow, Overlord, Overload and Overkill power ups are now larger and spawn sparks to better display them as major power-ups
Overload is now an infinite ammo powerup
Added more descriptive item pickup text messages
General damage output improvements on weapons (RNG randomization reduction, making especially Cyclomortar give out much more consistent damage output)
Vespur damage nerfed
Terpsipede scaled down a little for improved mobility
Plasmatic Charges behavior retooling (much higher use control - can’t be pushed around, can be now picked up and thrown. Fire at it while in your hands to prime it for detonation; if detonated by the player, they cause no self-damage.)
We hope you will enjoy the new level and in the meantime, feel free to ask away on our Discord channel and here on Steam
Have a great day!
Source
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