Full notes
Full Supplice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Changelog:
Added new logo/intro sequence to the game
Added missing name into credits screen
Fixed Vespur being able to attack through geometry, lessened their difficulty and boosted their visibility
Fixed Terminals being accessible from any height
Fixed Antagross wandering off the arena
Added Sprite billboarding options main options menu ( Options > Video > Preferences > Sprite Billboarding )
Added settings for Automap line width ( Options > Interface > Automap Options > Line Thickness ) and set default to “2”
Replaced player’s Automap marker with an icon instead of a vector arrow
Updated monster sprites with improved visibility in the darkness
Fixed Ophaneon being able to attack through geometry
Improved climbing ladders when approached from an angle
Fixed automap player marker appearing twice
AI Cores are now attacking the player
Misc terminal alterations
Missing brightmaps added for Episode 2 themed switches and doors
- E2M1Fixed inactive Phlogis monster
- E2M1Added navigation cues in fuel silo and Orange/Blue key junction
- E2M2Added missing secret list
- E2M2Fixed inaccessible blue terminal near hangar/level exit
- E2M2Fixed inactive Ophaneon monster
- E2M2Fixed missing texture warnings
E2M2: Visual improvements
- E2M2Green Key platform has added switches to prevent players getting stuck
- E2M2Added missing triggers for activating Vespurs
- E2M2Added an oxygen station in the spacewalk section
- E2M4Added missing secret list
- E2M5Fixed force bridge collision issues with certain objects
- E2M5Added navigation cues and dynamic lights to the boss arena
E2M5: Minor visual improvements
- E2M5Fixed the broken teleportation from the normal flux chamber to the falling chamber.
E2M5: The O2 automap icons in the falling chamber now automatically appear for the player as soon as they teleport into it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
