In this update1
Full notes
Full Supplice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Supplice changes
Version 1.01 Early Access CHANGELOG
E1M6 added (secret level)
E1M3 exit area altered/expanded
E1M3 has now an exit to Secret Level
New HUD display for pickup messages, consistent with remaining hud elements
Animated HUD icons when picking up items, gaining health, etc.
Terminal grammar fixes (and a few other misc edits)
Updated reflection in terminal background image to match the new character design
Added a user option for adjusting how far the rifle altfire zooms in
Added some missing brightmaps for certain textures
Increased range at which Trepidon sounds are audible
Increased rotary shotgun damage just a smidge (1-shotting enemies is much more consistent now)
Increased damage of a certain New Weapon (Available in E1M6)
Fixed glitchy Sevore movement on Supplice difficulty
Fixed dynamic armor not being pickupable if at or above 100 plasteel armor
Fixed sprite billboarding (i.e. columns and trees looking funny when you look straight down)
Fixed E1M5 black-column bug
Fixed placeholder playersprites appearing in mirrored floors
Fixed "undroppable" flag being applied to assault rifle instead of Pilebunker
Improved Player's Minigun Turret AI
Source
Changelog.gg summarizes and formats this update. How we read updates.
