Full notes
Full SuperSuperMarket! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
SuperSuperMarket! changes
New features ːgreedyHeartː
Difficulty modes Added multiple difficulty levels to tailor the experience to your play style: Peaceful (relaxed experience), Easy (lower crowd and fewer constraints), Normal (balanced), and Hard (increased challenge). Each level adjusts customer behavior, event frequency and the game economy.
- Near-complete UI/UX overhaul Visual and ergonomic redesign of the interfaceHUD reorganized, options menus clarified, buttons redesigned, improved contextual prompts and refined UI animations for smoother, more stylish navigation.
Day / night bar Added a horizontal bar at the top of the screen that displays the day/night cycle and makes in-game time easier to read.
Flirting?
Improvements ːsteamthumbsupː
Walk animation during transitions (waiting → payment → item deposit) Clients now play a walk animation when transitioning from “waiting” to “payment” and when moving to deposit an item, creating more natural transitions.
Resolution support and scaling Improved handling of various screen resolutions and UI scaling to reduce display issues on non-standard screens.
Camera transitions in build mode Camera transitions to and from construction/build mode are now smoother and less abrupt.
Lighting fixes Resolved lighting artifacts and performed global lighting adjustments (including solar intensity) for a more stable and pleasant visual result.
Localization and text Numerous text fixes and improved translation/localization quality for better readability.
VFX & SFX Added and optimized numerous visual and audio effects to enhance immersion.
Accessibility settings New options to adjust camera translation/sensitivity and to toggle between fullscreen and windowed modes.
In-game language options Added an in-game menu option to change the language directly from the game options.
Various animations Added additional animations (item deposits, task spawns, customer behaviors).
Customer behavior and queueing Customers now select the most appropriate checkout and properly queue; they no longer always default to the first checkout.
Marktails disabled in competitive mode Marktails are now automatically disabled when competitive mode is active to ensure balanced competitive gameplay.
Bug fixes ːsteamhappyː
Customers no longer stuck on items Fixed a bug that caused customers to become stuck when interacting with certain items.
Upgrade reset (Punch Box / Surprise Upgrade) Fixed an issue preventing certain upgrades (notably the “Punch Box” / Surprise Upgrade) from resetting correctly.
Stability and general polish Numerous minor fixes to improve overall stability and reduce stuttering and lag.
Source
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