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Steam News29 December 20256mo ago

HAPPY HOLIDAYS! - 83% DISCOUNT & FINAL UPDATE !

New features ːgreedyHeartː Difficulty modes Added multiple difficulty levels to tailor the experience to your play style: Peaceful (relaxed experience), Easy (lower crowd and fewer constraints), Normal (balanced), and H

Full notes

Full SuperSuperMarket! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
addedNew features ːgreedyHeartːDifficulty modes Added multiple difficulty levels to tailor the experience to your play style: Peaceful (relaxed experience), Easy (lower crowd and fewer constraints), Normal (balanced), and Hard (increased challenge). Each level adjusts customer behavior, event frequency and the game economy.
changedNew features ːgreedyHeartːNear-complete UI/UX overhaul Visual and ergonomic redesign of the interface: HUD reorganized, options menus clarified, buttons redesigned, improved contextual prompts and refined UI animations for smoother, more stylish navigation.
addedNew features ːgreedyHeartːDay / night bar Added a horizontal bar at the top of the screen that displays the day/night cycle and makes in-game time easier to read.
changedImprovements ːsteamthumbsupːResolution support and scaling Improved handling of various screen resolutions and UI scaling to reduce display issues on non-standard screens.
changedImprovements ːsteamthumbsupːCamera transitions in build mode Camera transitions to and from construction/build mode are now smoother and less abrupt.
fixedImprovements ːsteamthumbsupːLighting fixes Resolved lighting artifacts and performed global lighting adjustments (including solar intensity) for a more stable and pleasant visual result.

SuperSuperMarket! changes

addedDifficulty modes Added multiple difficulty levels to tailor the experience to your play style: Peaceful (relaxed experience), Easy (lower crowd and fewer constraints), Normal (balanced), and Hard (increased challenge). Each level adjusts customer behavior, event frequency and the game economy.
changedNear-complete UI/UX overhaul Visual and ergonomic redesign of the interface: HUD reorganized, options menus clarified, buttons redesigned, improved contextual prompts and refined UI animations for smoother, more stylish navigation.
addedDay / night bar Added a horizontal bar at the top of the screen that displays the day/night cycle and makes in-game time easier to read.
changedResolution support and scaling Improved handling of various screen resolutions and UI scaling to reduce display issues on non-standard screens.
changedCamera transitions in build mode Camera transitions to and from construction/build mode are now smoother and less abrupt.

New features ːgreedyHeartː

  • Difficulty modes Added multiple difficulty levels to tailor the experience to your play style: Peaceful (relaxed experience), Easy (lower crowd and fewer constraints), Normal (balanced), and Hard (increased challenge). Each level adjusts customer behavior, event frequency and the game economy.

  • Near-complete UI/UX overhaul Visual and ergonomic redesign of the interfaceHUD reorganized, options menus clarified, buttons redesigned, improved contextual prompts and refined UI animations for smoother, more stylish navigation.
  • Day / night bar Added a horizontal bar at the top of the screen that displays the day/night cycle and makes in-game time easier to read.

  • Flirting?

Improvements ːsteamthumbsupː

  • Walk animation during transitions (waiting → payment → item deposit) Clients now play a walk animation when transitioning from “waiting” to “payment” and when moving to deposit an item, creating more natural transitions.

  • Resolution support and scaling Improved handling of various screen resolutions and UI scaling to reduce display issues on non-standard screens.

  • Camera transitions in build mode Camera transitions to and from construction/build mode are now smoother and less abrupt.

  • Lighting fixes Resolved lighting artifacts and performed global lighting adjustments (including solar intensity) for a more stable and pleasant visual result.

  • Localization and text Numerous text fixes and improved translation/localization quality for better readability.

  • VFX & SFX Added and optimized numerous visual and audio effects to enhance immersion.

  • Accessibility settings New options to adjust camera translation/sensitivity and to toggle between fullscreen and windowed modes.

  • In-game language options Added an in-game menu option to change the language directly from the game options.

  • Various animations Added additional animations (item deposits, task spawns, customer behaviors).

  • Customer behavior and queueing Customers now select the most appropriate checkout and properly queue; they no longer always default to the first checkout.

  • Marktails disabled in competitive mode Marktails are now automatically disabled when competitive mode is active to ensure balanced competitive gameplay.

Bug fixes ːsteamhappyː

  • Customers no longer stuck on items Fixed a bug that caused customers to become stuck when interacting with certain items.

  • Upgrade reset (Punch Box / Surprise Upgrade) Fixed an issue preventing certain upgrades (notably the “Punch Box” / Surprise Upgrade) from resetting correctly.

  • Stability and general polish Numerous minor fixes to improve overall stability and reduce stuttering and lag.

Source

Steam News / 29 December 2025

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