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Steam News12 March 20263mo ago

New Video Series on YouTube

A behind‑the‑scenes look at the real NASA data work powering Warp Ancestor. I’ve launched a new YouTube series that documents the actual technical process behind building Warp Ancestor’s full-scale solar system simulati

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
  • Maps
addedI’ve launched a new YouTube series that documents the actual technical process behind building Warp Ancestor’s full-scale solar system simulation. The series is called Debugging the Solar System , and each episode captures real debugging sessions using real NASA datasets — nothing staged, nothing scripted.
fixedWhat the series coversFixing drift, inaccuracies, and long‑term stability problems
changedLatest Episode: NASA Asteroid SafariIn Episode 3, I track down several NASA‑tracked asteroids, compare their expected positions with their in‑engine behavior, and repair the low‑poly meshes using shader‑based smoothing in Blender. It’s a full walkthrough of the asset‑repair process for small‑body objects.
changedWhy I’m sharing thisWarp Ancestor is built on real scientific data—orbital mechanics, NASA terrain, and accurate scale.

Superstring Transition: The Warp Ancestor changes

addedI’ve launched a new YouTube series that documents the actual technical process behind building Warp Ancestor’s full-scale solar system simulation. The series is called Debugging the Solar System , and each episode captures real debugging sessions using real NASA datasets — nothing staged, nothing scripted.
fixedFixing drift, inaccuracies, and long‑term stability problems
changedIn Episode 3, I track down several NASA‑tracked asteroids, compare their expected positions with their in‑engine behavior, and repair the low‑poly meshes using shader‑based smoothing in Blender. It’s a full walkthrough of the asset‑repair process for small‑body objects.
changedWarp Ancestor is built on real scientific data—orbital mechanics, NASA terrain, and accurate scale.

A behind‑the‑scenes look at the real NASA data work powering Warp Ancestor.

I’ve launched a new YouTube series that documents the actual technical process behind building Warp Ancestor’s full-scale solar system simulation. The series is called Debugging the Solar System, and each episode captures real debugging sessions using real NASA datasets — nothing staged, nothing scripted.

This isn’t a cinematic devlog. It’s the real engineering work that happens under the hood.

What the series covers

Each episode focuses on a specific part of the pipeline:

  • Importing and validating NASA STL and asteroid models

  • Repairing low‑poly meshes and correcting shading issues in Blender

  • Verifying orbital positions using NASA ephemeris data

  • Fixing drift, inaccuracies, and long‑term stability problems

  • Preparing assets for use inside the full‑scale traversal simulation

  • Demonstrating the actual debugging workflow in real time

If you’ve ever wondered how a hard‑science simulation is built—not the marketing version, but the real thing—this series shows it directly.

Latest Episode: NASA Asteroid Safari

In Episode 3, I track down several NASA‑tracked asteroids, compare their expected positions with their in‑engine behavior, and repair the low‑poly meshes using shader‑based smoothing in Blender. It’s a full walkthrough of the asset‑repair process for small‑body objects.

Developer Notes for this Episode:

http://thewarpancestor.com/developer-notes/hunting-for-nasa-tracked-asteroids/

Why I’m sharing this

Warp Ancestor is built on real scientific data—orbital mechanics, NASA terrain, and accurate scale.

This series is a way to show the work honestly, without spectacle or shortcuts. If you’re interested in the technical side of simulation or you want to see how real NASA assets are integrated into a game engine, this series is for you.

More episodes are coming as the simulation continues to evolve. And the demo is available for download.

Source

Steam News / 12 March 2026

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