Full notes
Full Superposition VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Superposition VR is approaching Early Access!!
Over the last week, development has been focused on building a playable, replayable core experience that defines what Superposition VR is about.
This project is developed on the side of my full-time work as a Software Engineer, and thanks to modern AI tooling, it’s now possible to prototype, iterate, and ship meaningful gameplay systems at an crazy pace.
What’s new in the MVP
🧟 New Zombie Types Additional enemy archetypes with different behaviors push players to constantly adapt their movement, positioning, and combat decisions.
🔫 New Weapons & Combat Options New weapons and interactions expand combat depth and support multiple playstyles, from high-pressure crowd control to more tactical approaches.
🔁 Procedural Gameplay Logic Encounters, pacing, and enemy combinations are driven by procedural systems, ensuring that each run feels different and unpredictable.
Why Early Access
Early Access is the right next step to:
Validate the core gameplay loop
Tune difficulty, pacing, and progression
Decide what to build next based on real player feedback
This MVP was built in about one week, leveraging tools like Claude, ChatGPT, and Gemini to accelerate development, allowing a solo developer to experiment, ship faster, and stay focused on gameplay.
Your feedback matters
If you try the game during Early Access:
Share what feels fun
Share what feels unclear or frustrating
Share what you want more of
Your feedback will directly influence future updates, content, and systems. Thank you for supporting an early, experimental project, and for helping shape what Superposition VR becomes. 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
