HomeGamesUpdatesPricingMethodology
Steam News2 January 20266mo ago

Update Notes For v1.0.1

Maximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explo

Full notes

Full Supermaze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedMaximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explosions until the teleport animation has finished

Supermaze changes

changedMaximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explosions until the teleport animation has finished
  • Maximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explosions until the teleport animation has finished

Source

Steam News / 2 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.