Full notes
Full Supermaze update
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What changed
0 fixes0 additions1 change0 removals
- Performance
changedMaximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explosions until the teleport animation has finished
Supermaze changes
changedMaximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explosions until the teleport animation has finished
Maximum frames-per-second set to 60 - Game doesn't crash from taking damage after reloading a save - Sounds that cut out from completing a level don't continue playing - Teleporting bombs can't detonate from other explosions until the teleport animation has finished
Source
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