Repeated intro
Hello! It’s been a while since the latest product implementation, here's a few more.
What changed
4 fixes3 additions1 change0 removals
- Gameplay
- Performance
- Fixes
- UI and audio
addedChangelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips.
changedOptimized and merged textures from products nº32 to 86.
addedToilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially some meat products with bugged visuals depending on point of view.
fixedFixed an issue in which if an employee would take an order while a player was choosing one on a table, the employee’s order would remain there and could not be accepted. It should update correctly now.
addedAdded [X] interface buttons to close Order Packaging tables so players don’t have to press escape or any assigned button to do it manually.
fixedFixed a localization error in the button for globally assigning the packaging role for every employee. Also disabled the manufacturing role button for now.
Optimized and merged textures from products nº32→86↑Optimized and merged textures from products nº increased, buffSupermarket Together changes
addedChangelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips.
changedOptimized and merged textures from products nº32 to 86.
addedToilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially some meat products with bugged visuals depending on point of view.
fixedFixed an issue in which if an employee would take an order while a player was choosing one on a table, the employee’s order would remain there and could not be accepted. It should update correctly now.
addedAdded [X] interface buttons to close Order Packaging tables so players don’t have to press escape or any assigned button to do it manually.
Changelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips.
Optimized and merged textures from products nº32 to 86.
Toilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially some meat products with bugged visuals depending on point of view.
Fixed an issue in which if an employee would take an order while a player was choosing one on a table, the employee’s order would remain there and could not be accepted. It should update correctly now.
Added [X] interface buttons to close Order Packaging tables so players don’t have to press escape or any assigned button to do it manually.
Fixed a localization error in the button for globally assigning the packaging role for every employee. Also disabled the manufacturing role button for now.
Corrected material nº 6: WoodPanelWall. It had a slight change of tone when loading the game versus when recently placed.
Fixed an issue in which the new Packaging employee would sometimes freeze in a spot when taking a product and had to be restarted via the employee's board in order to work again.
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