Full notes
Full Superliminal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Last week's multiplayer update was an incredible success. Thanks everyone for playing and helping us learn what needed some extra TLC. Here is our first post-release update. See you in Group Therapy!
Single Player
Fix - Blueprint activates correctly in Dollhouse
Fix - Chess piece (queen) in Labyrinth not projecting correctly
Multiplayer
All-New Puzzle Room: Dome Projection
Region selector - Play with your international friends, at long last! Change your region in the top-left of the Multiplayer screen, allowing you to join games in other regions. Three regions: Asia, Europe, US. Automatic will choose the best region for your current connection.
Lobby will auto-launch the game when it has enough players and is public
New objects in Lobby
Reset To Checkpoint button in Pause Screen. If you ever get stuck, you can also get un-stuck, too.
Clearer visual treatment for objects you cannot grab
Better cosmetic panel and Win screens
Reliability fix for the Portal-To-First-Place powerup
Improved art and lighting in following puzzle rooms: Buttons and Cubes, Ledge, Climb, Duck Chaos, Grab Lots of Objects, Lobby
Ledge room is more challenging. Intentionally.
Room randomizations improved
Less likely to see the same rooms
Cosmetic: Mustache 2 wiggles
Removed cubes from possible randomizations in Whitespace Stairs room
Bottomless pit technology
Powerup changes
Anti-Gravity and Shrink powerups indicate who triggered them
Fixes and improvements to the Duck Bucket powerup
Slight up/down control for the Anti Gravity powerup
Sound bug for Evil Soda Can powerup
Exciting changes to Clone Shield powerup
Exciting changes to Clone Shield powerup
Exciting changes to Clone Shield powerup
Source
Changelog.gg summarizes and formats this update. How we read updates.
