In this update8
Full notes
Full Superliminal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Events
- Store
Superliminal changes
It’s almost here! It has been a rollercoaster journey, and we are so excited to announce that Superliminal will launch Nov 5, with a whole set of new features. Watch the trailer and then read below for more info!
Watch the launch trailer
Launch-week discount
Superliminal will launch on Steam at $15.99, a week-long 20% discount, returning to $19.99 after that.
Mac and Linux versions
In addition to Windows, we’ll also be releasing Mac and Linux versions! We partnered with the wonderful Ethan Lee, who is an expert at supporting these platforms. He did a great job on Superliminal, too!
Steam-only Features
Remote Play Optimized - Play the game streamed to your TV using Steam Link.
Steam Achievements - Our achievements that launched alongside the console versions in July are fully integrated with Steam’s Achievement system.
Steam Workshop [beta] - We are working on some very experimental features for Steam Workshop. We will have more to talk about soon!
Developer Commentary
We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.
Challenge mode
The overwhelming response we received from the speed-running community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.
Anything else?
If you already purchased Superliminal on other PC platforms, you’ll receive all of these features day and date, where compatible, too.
There’s some other really cool stuff that we’re not confident enough to announce yet. Stay tuned!
Wishlist link
If you haven’t wishlisted us yet, please click here and do that!
Source
Changelog.gg summarizes and formats this update. How we read updates.
