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Steam News10 May 20197y ago

New update on the horizon! (Beta2.0.0)

Hello community! The spring is here, the world around starts waking up, so we reckoned it would be nice to rejuvenate SUPERHOT: MIND CONTROL DELETE a bit. The Beta2.0.0 update is looming on the horizon!

Full notes

Full SUPERHOT: MIND CONTROL DELETE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedHello community! The spring is here, the world around starts waking up, so we reckoned it would be nice to rejuvenate SUPERHOT: MIND CONTROL DELETE a bit. The Beta2.0.0 update is looming on the horizon! The last few months were chock-full of tasks for the team. SUPERHOT VR: Arcade Edition has rolled out and the release of SUPERHOT VR on Oculus Quest is slowly closing in, so caffeine became our favourite spice lately. That being said, works on MIND CONTROL DELETE are going full speed ahead and since we’ve reached a certain checkpoint, if you will, we’re eager to show you what’s changed. Take a minute (or five) to read or if you prefer surprises – check for yourself next week , in the game itself.
changedThe body of an iceberg...There’s been a lot of work on the elements that are not easily recognisable at first but build the overall experience, creating just the right ambience. It’s actually a lot like polishing jewellery – you need quite some number of swipes to see the full glory of a piece. It takes time but it’s worth it. A number of cogs in the system have been overhauled to make your playthroughs and the overall flow of the game neater. Starting with improved background sounds and SFX, through tweaked difficulty level and simplified UI (all the menus are cleaner now), to balancing abilities a bit (Endurance nerfed – now you’ll always have a reason to consider other abilities, like recently buffed Charge), the game should feel and play better, drawing you in more and providing more varied gameplay. Speaking of abilities – now you’ll gain them in a bit different way.
added...the tip(s)...Your feedback ensured us that there were some parts of the nature of SUPERHOT you love that simply need to be there in MCD. It’s a pleasure to tell you that, though being fashionably late, the infinite run is here! If you just can’t get enough of shooting, slicing and dicing red, crystalline dudes, now you can do that for all eternity. While we’re at it – before you start gazing into enemies-riddled infinity, you’ll have over 20 new RUNs to play through, which essentially makes MCD thrice as big as it used to be. Take my tip: do finish the game, till the very end. So, you might want to re-play the game. You might even want to see an instant replay when playing the game. Here it is: MCD’s instant replay™.
addedSteady as she goesAs you’ll see for yourself, we decided to change quite a lot in the game, which is to be expected at this stage. It can actually be surprising how many bugs have to be squished in game development, which is in itself a time-consuming task; and we have repelled a whole heap of them. Too many to list them, really. Since the last update we have tried a lot of new ideas. Some of them we implemented, some of them we moved to the drawer. Maybe we’ll use them someday? What matters to us right now is that it seems like we’re on the right track and getting closer to our destination with each day. Thanks for reading and see you in the system next week ! Don’t drink saltwater, Paweł from SUPERHOT PS Indeed, Paweł here. Stepped in for Szymon for this one. I know you probably miss him, but rest assured – he’s fine and dandy, currently working on a pretty dope project involving blurry screens, dark places, and lots of shooting.

SUPERHOT: MIND CONTROL DELETE changes

changedHello community! The spring is here, the world around starts waking up, so we reckoned it would be nice to rejuvenate SUPERHOT: MIND CONTROL DELETE a bit. The Beta2.0.0 update is looming on the horizon! The last few months were chock-full of tasks for the team. SUPERHOT VR: Arcade Edition has rolled out and the release of SUPERHOT VR on Oculus Quest is slowly closing in, so caffeine became our favourite spice lately. That being said, works on MIND CONTROL DELETE are going full speed ahead and since we’ve reached a certain checkpoint, if you will, we’re eager to show you what’s changed. Take a minute (or five) to read or if you prefer surprises – check for yourself next week , in the game itself.
changedThere’s been a lot of work on the elements that are not easily recognisable at first but build the overall experience, creating just the right ambience. It’s actually a lot like polishing jewellery – you need quite some number of swipes to see the full glory of a piece. It takes time but it’s worth it. A number of cogs in the system have been overhauled to make your playthroughs and the overall flow of the game neater. Starting with improved background sounds and SFX, through tweaked difficulty level and simplified UI (all the menus are cleaner now), to balancing abilities a bit (Endurance nerfed – now you’ll always have a reason to consider other abilities, like recently buffed Charge), the game should feel and play better, drawing you in more and providing more varied gameplay. Speaking of abilities – now you’ll gain them in a bit different way.
addedYour feedback ensured us that there were some parts of the nature of SUPERHOT you love that simply need to be there in MCD. It’s a pleasure to tell you that, though being fashionably late, the infinite run is here! If you just can’t get enough of shooting, slicing and dicing red, crystalline dudes, now you can do that for all eternity. While we’re at it – before you start gazing into enemies-riddled infinity, you’ll have over 20 new RUNs to play through, which essentially makes MCD thrice as big as it used to be. Take my tip: do finish the game, till the very end. So, you might want to re-play the game. You might even want to see an instant replay when playing the game. Here it is: MCD’s instant replay™.
addedAs you’ll see for yourself, we decided to change quite a lot in the game, which is to be expected at this stage. It can actually be surprising how many bugs have to be squished in game development, which is in itself a time-consuming task; and we have repelled a whole heap of them. Too many to list them, really. Since the last update we have tried a lot of new ideas. Some of them we implemented, some of them we moved to the drawer. Maybe we’ll use them someday? What matters to us right now is that it seems like we’re on the right track and getting closer to our destination with each day. Thanks for reading and see you in the system next week ! Don’t drink saltwater, Paweł from SUPERHOT PS Indeed, Paweł here. Stepped in for Szymon for this one. I know you probably miss him, but rest assured – he’s fine and dandy, currently working on a pretty dope project involving blurry screens, dark places, and lots of shooting.

Hello community! The spring is here, the world around starts waking up, so we reckoned it would be nice to rejuvenate SUPERHOT: MIND CONTROL DELETE a bit. The Beta2.0.0 update is looming on the horizon! The last few months were chock-full of tasks for the team. SUPERHOT VR: Arcade Edition has rolled out and the release of SUPERHOT VR on Oculus Quest is slowly closing in, so caffeine became our favourite spice lately. That being said, works on MIND CONTROL DELETE are going full speed ahead and since we’ve reached a certain checkpoint, if you will, we’re eager to show you what’s changed. Take a minute (or five) to read or if you prefer surprises – check for yourself next week, in the game itself.

The body of an iceberg...

There’s been a lot of work on the elements that are not easily recognisable at first but build the overall experience, creating just the right ambience. It’s actually a lot like polishing jewellery – you need quite some number of swipes to see the full glory of a piece. It takes time but it’s worth it. A number of cogs in the system have been overhauled to make your playthroughs and the overall flow of the game neater. Starting with improved background sounds and SFX, through tweaked difficulty level and simplified UI (all the menus are cleaner now), to balancing abilities a bit (Endurance nerfed – now you’ll always have a reason to consider other abilities, like recently buffed Charge), the game should feel and play better, drawing you in more and providing more varied gameplay. Speaking of abilities – now you’ll gain them in a bit different way.

...the tip(s)...

Your feedback ensured us that there were some parts of the nature of SUPERHOT you love that simply need to be there in MCD. It’s a pleasure to tell you that, though being fashionably late, the infinite run is here! If you just can’t get enough of shooting, slicing and dicing red, crystalline dudes, now you can do that for all eternity. While we’re at it – before you start gazing into enemies-riddled infinity, you’ll have over 20 new RUNs to play through, which essentially makes MCD thrice as big as it used to be.

Take my tip

do finish the game, till the very end. So, you might want to re-play the game. You might even want to see an instant replay when playing the game.

Here it is

MCD’s instant replay™.

...and the depths around

As we all know, SUPERHOT games are just about killing red dudes. No plot, no nothing. It is for this exact reason that in this update we bring you refreshed story levels and changes to the dialogues. Or monologues? Who speaks there? Is that you? Is that me? Is that them? I won’t tell you anything more about it here. Go and see for yourself. The system awaits you. That’s it.

Spoilers are absolutely evil.

Steady as she goes

As you’ll see for yourself, we decided to change quite a lot in the game, which is to be expected at this stage. It can actually be surprising how many bugs have to be squished in game development, which is in itself a time-consuming task; and we have repelled a whole heap of them. Too many to list them, really. Since the last update we have tried a lot of new ideas. Some of them we implemented, some of them we moved to the drawer. Maybe we’ll use them someday? What matters to us right now is that it seems like we’re on the right track and getting closer to our destination with each day. Thanks for reading and see you in the system next week! Don’t drink saltwater, Paweł from SUPERHOT PS Indeed, Paweł here. Stepped in for Szymon for this one. I know you probably miss him, but rest assured – he’s fine and dandy, currently working on a pretty dope project involving blurry screens, dark places, and lots of shooting.

Source

Steam News / 10 May 2019

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