HomeGamesUpdatesPricingMethodology
Steam News25 February 20215y ago

SUPERHOT is 5 years old!

SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy. Since the release of SUPERHOT a lot has happened.

Full notes

Full SUPERHOT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Compatibility
  • Store
addedWe expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
changedSUPERHOT came to be during a 7day fps game jam.
fixedWe came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
changedSUPERHOT Beta gameplay trailer
changedOn August 1st, 2015 we've released our beta.
changed20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.

SUPERHOT changes

  • Officemap
addedWe expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
changedSUPERHOT came to be during a 7day fps game jam.
fixedWe came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
changedSUPERHOT Beta gameplay trailer
changedOn August 1st, 2015 we've released our beta.

SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.

Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.

We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.

5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)

SUPERHOT prototype

SUPERHOT came to be during a 7day fps game jam.

A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.

One week old baby SUPERHOT

After we released the SUPERHOT prototype it made waves in the gaming community.

It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.

You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.

SUPERHOT around the time we completed our Kickstarter campaign

We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.

By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.

We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.

SUPERHOT Beta gameplay trailer

On August 1st, 2015 we've released our beta.

20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.

Fast forward to Feb 25th, 2016 SUPERHOT comes out!

Here is our glorious office and bombastic party from the day of release.

We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.

We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.

SUPERHOT VR

Immersion level 1000

Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.

SUPERHOT VR dev at

Source

Steam News / 25 February 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.