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Steam News18 November 20178y ago

Gameplay Fixes

Hey everyone, We’ve just uploaded the next update that addresses some of the most pressing gameplay-issues you have been reporting to us since launch.

Full notes

Full Superflight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedHey everyone,We’ve just uploaded the next update that addresses some of the most pressing gameplay-issues you have been reporting to us since launch. For those who are still encountering input-problems, we’re super sorry about that. We are currently looking into implementing a new input-plugin that should fix the remaining problems, but that might take a little longer. Here’s a quick overview of what’s changed with this update:
changedNo more getting pressed against walls!Before this update, there was a chance that a wind pressed you into the walls when flying to far from the centre. Since that’s super frustrating, we decided to just get rid of that wind, it wasn’t that cool anyways. Instead, if you fly to far away from a map now, you get teleported to the next one, just like at the bottom of a map. You can also fly way further out before this happens than before, so it shouldn’t be a problem, even in the bigger maps. We hope this fixes the issue for you!
addedNo more insta-death-maps! (Hopefully)Sometimes, when getting to a new map, our wonderful level-generation-code chose to place an obstacle right in your face which caused you to die instantly. This was stupid and infuriating, so we changed it. We apologize for any destroyed controllers and/or keyboards as a result of this. Because there’s infinite maps and you can fly into them at many different angles, depending on how you flew into a portal, we can’t be 100% sure if we managed to eliminate this issue completely. If you still encounter it, please let us know. It’s now very easy for us to re-tweak the level-generator.
fixedMinor bug-fixes and performance improvementsWe’ve also fixed a few minor issues. These include: Floating trees being spawned in some maps, Praise- & Multiplier-sounds not being affected by the Audio-Settings and some minor UI stuff. On some machines, the update should also increase the game’s performance a bit. Nothing life-changing but still :) That’s it for this update. Again thank you all so much for your support and being patient with us when you encounter issues. It might sometimes take us a little while to get back to people, because there’s so much going on around the game and we’ve still got day jobs, internships, etc… but we’re reading everything and try to get back to people as soon as we can. Hope you can understand this. Have a good time with the game and let us know if anything doesn’t work! Cheers, Friedemann, Paul & Sha

Hey everyone,

We’ve just uploaded the next update that addresses some of the most pressing gameplay-issues you have been reporting to us since launch. For those who are still encountering input-problems, we’re super sorry about that. We are currently looking into implementing a new input-plugin that should fix the remaining problems, but that might take a little longer. Here’s a quick overview of what’s changed with this update:

No more getting pressed against walls!

Before this update, there was a chance that a wind pressed you into the walls when flying to far from the centre. Since that’s super frustrating, we decided to just get rid of that wind, it wasn’t that cool anyways. Instead, if you fly to far away from a map now, you get teleported to the next one, just like at the bottom of a map. You can also fly way further out before this happens than before, so it shouldn’t be a problem, even in the bigger maps. We hope this fixes the issue for you!

No more insta-death-maps! (Hopefully)

Sometimes, when getting to a new map, our wonderful level-generation-code chose to place an obstacle right in your face which caused you to die instantly. This was stupid and infuriating, so we changed it. We apologize for any destroyed controllers and/or keyboards as a result of this. Because there’s infinite maps and you can fly into them at many different angles, depending on how you flew into a portal, we can’t be 100% sure if we managed to eliminate this issue completely. If you still encounter it, please let us know. It’s now very easy for us to re-tweak the level-generator.

Minor bug-fixes and performance improvements

We’ve also fixed a few minor issues. These include: Floating trees being spawned in some maps, Praise- & Multiplier-sounds not being affected by the Audio-Settings and some minor UI stuff. On some machines, the update should also increase the game’s performance a bit. Nothing life-changing but still :) That’s it for this update. Again thank you all so much for your support and being patient with us when you encounter issues. It might sometimes take us a little while to get back to people, because there’s so much going on around the game and we’ve still got day jobs, internships, etc… but we’re reading everything and try to get back to people as soon as we can. Hope you can understand this. Have a good time with the game and let us know if anything doesn’t work! Cheers, Friedemann, Paul & Sha

Source

Steam News / 18 November 2017

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