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Steam News13 November 20178y ago

Thank you & what's next:

Hey everyone, short update on the development of Superflight. First of all, thank you so much! We’re super happy about how well the first four days after release went.

Full notes

Full Superflight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedHey everyone,short update on the development of Superflight. First of all, thank you so much! We’re super happy about how well the first four days after release went. We never expected that so many people would enjoy our small game. Thank all of you for your awesome feedback, community discussions and content you’ve created! In the next days we plan to release some updates that fixes issues/bugs and add improvements to the game. We’ve received an incredible amount of great suggestions for features from you people, the suggestions-thread alone has received more than 100 entries in 4 days. However, we’re afraid that we won’t end up implementing too many of them. We want to continue being as honest and open with you as possible, so here’s our reasoning behind this decision:
changedResourcesAs most of you know, we’re 3 students who made this game as part of our second year at university. That means our resources for developing this game are incredibly limited. Lots of the features sound real easy in theory until you start implementing them.
addedFocusWe’re actually pretty happy with Superflight’s simplicity. And judging from your reactions and the user reviews, you seem to like it too. We enjoy that the controls are easy enough to be understood by a 6-year old in a minute but can still provide fun for a 30 year old after 4 hours of playing. We don’t want to fall into the trap of adding too much stuff in the game and ruining what we made. The game is meant to be something fun and simple for in between and we’d like to leave it that way. Instead of spending the next years adding stuff to Superflight, we’d rather move ahead and create new games for you! Please read this part: This doesn’t mean we won’t add any new features or stop working on the game! Our top priority is to fix the bugs that you’ve found and make sure the game works for everyone. If we find a feature that we think adds something great to the game without distracting from the original experience and isn’t too hard for us to implement, you’ll get it. So keep those suggestions coming, we’re always happy to hear them :) We hope you can understand this. Again, thank you so much for your support, great feedback and your patience if you experienced bugs or other issues. There hasn’t been a single situation where we didn’t enjoy interacting with you, which is amazing. Keep having fun with Superflight! :) Cheers, Paul, Friedemann & Sha

Superflight changes

addedshort update on the development of Superflight. First of all, thank you so much! We’re super happy about how well the first four days after release went. We never expected that so many people would enjoy our small game. Thank all of you for your awesome feedback, community discussions and content you’ve created! In the next days we plan to release some updates that fixes issues/bugs and add improvements to the game. We’ve received an incredible amount of great suggestions for features from you people, the suggestions-thread alone has received more than 100 entries in 4 days. However, we’re afraid that we won’t end up implementing too many of them. We want to continue being as honest and open with you as possible, so here’s our reasoning behind this decision:
changedAs most of you know, we’re 3 students who made this game as part of our second year at university. That means our resources for developing this game are incredibly limited. Lots of the features sound real easy in theory until you start implementing them.
addedWe’re actually pretty happy with Superflight’s simplicity. And judging from your reactions and the user reviews, you seem to like it too. We enjoy that the controls are easy enough to be understood by a 6-year old in a minute but can still provide fun for a 30 year old after 4 hours of playing. We don’t want to fall into the trap of adding too much stuff in the game and ruining what we made. The game is meant to be something fun and simple for in between and we’d like to leave it that way. Instead of spending the next years adding stuff to Superflight, we’d rather move ahead and create new games for you! Please read this part: This doesn’t mean we won’t add any new features or stop working on the game! Our top priority is to fix the bugs that you’ve found and make sure the game works for everyone. If we find a feature that we think adds something great to the game without distracting from the original experience and isn’t too hard for us to implement, you’ll get it. So keep those suggestions coming, we’re always happy to hear them :) We hope you can understand this. Again, thank you so much for your support, great feedback and your patience if you experienced bugs or other issues. There hasn’t been a single situation where we didn’t enjoy interacting with you, which is amazing. Keep having fun with Superflight! :) Cheers, Paul, Friedemann & Sha

Hey everyone,

short update on the development of Superflight. First of all, thank you so much! We’re super happy about how well the first four days after release went. We never expected that so many people would enjoy our small game. Thank all of you for your awesome feedback, community discussions and content you’ve created! In the next days we plan to release some updates that fixes issues/bugs and add improvements to the game. We’ve received an incredible amount of great suggestions for features from you people, the suggestions-thread alone has received more than 100 entries in 4 days. However, we’re afraid that we won’t end up implementing too many of them. We want to continue being as honest and open with you as possible, so here’s our reasoning behind this decision:

Resources

As most of you know, we’re 3 students who made this game as part of our second year at university. That means our resources for developing this game are incredibly limited. Lots of the features sound real easy in theory until you start implementing them.

Some of our code sucks

There, we said it. As mentioned above, this was a second year university project. And therefore, some of the things we programmed and implemented were - let’s say not super clever. Things that would otherwise be rather straight forward to implement are made really really hard by our past stupidity.

Focus

We’re actually pretty happy with Superflight’s simplicity. And judging from your reactions and the user reviews, you seem to like it too. We enjoy that the controls are easy enough to be understood by a 6-year old in a minute but can still provide fun for a 30 year old after 4 hours of playing. We don’t want to fall into the trap of adding too much stuff in the game and ruining what we made. The game is meant to be something fun and simple for in between and we’d like to leave it that way. Instead of spending the next years adding stuff to Superflight, we’d rather move ahead and create new games for you! Please read this part: This doesn’t mean we won’t add any new features or stop working on the game! Our top priority is to fix the bugs that you’ve found and make sure the game works for everyone. If we find a feature that we think adds something great to the game without distracting from the original experience and isn’t too hard for us to implement, you’ll get it. So keep those suggestions coming, we’re always happy to hear them :) We hope you can understand this. Again, thank you so much for your support, great feedback and your patience if you experienced bugs or other issues. There hasn’t been a single situation where we didn’t enjoy interacting with you, which is amazing. Keep having fun with Superflight! :) Cheers, Paul, Friedemann & Sha

Source

Steam News / 13 November 2017

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