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Steam News13 February 20179y ago

New Game Update: Still Alive!

Hi everyone! First of all, we're so sorry for these months of silence! Our day job has kept us busier than expected but after a long hiatus we're back with a new update!

Full notes

Full Super VR Trainer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions5 changes0 removals
  • Balance
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
addedHi everyone! First of all, we're so sorry for these months of silence! Our day job has kept us busier than expected but after a long hiatus we're back with a new update! This is the biggest update up to the date, so we're going to split it into sections. Take a deep breath!
addedGeneralUpdate to the latest versions of Unity and The Lab Renderer which means more stable and smooth gameplay. We have enabled Single Pass rendering (which didn't work before) so the general framerate should be better!
fixedGeneralWe also updated CurvedUI so the problems with the external camera should be fixed. We're eager to watch your mixed reality videos!
changedGeneralUpdated most of the game texts from Unity's GUI text with Text Mesh Pro. Text are now sharper and better looking than ever!
addedGeneralAdded some haptic feedback for the UI buttons (aka vibration).
changedGeneralWe're updating the audio and sounds so they are all 3D using the spatializer audio system.

Hi everyone! First of all, we're so sorry for these months of silence! Our day job has kept us busier than expected but after a long hiatus we're back with a new update! This is the biggest update up to the date, so we're going to split it into sections. Take a deep breath!

General

  • Update to the latest versions of Unity and The Lab Renderer which means more stable and smooth gameplay. We have enabled Single Pass rendering (which didn't work before) so the general framerate should be better!

  • We also updated CurvedUI so the problems with the external camera should be fixed. We're eager to watch your mixed reality videos!

  • The game now uses SteamVR_LoadLevel, which means transitions between games and scenes will be smoother and without hiccups.

  • Updated most of the game texts from Unity's GUI text with Text Mesh Pro. Text are now sharper and better looking than ever!

  • Added some haptic feedback for the UI buttons (aka vibration).

  • We're updating the audio and sounds so they are all 3D using the spatializer audio system.

Lightblade

  • FIX: Bullets will no longer traspase walls

  • New waves featuring new enemies:

    • Cyborg Ninja
    • Robot Spider
    • Drones
  • Slow Motion powerup: Kill enough enemies, fill the slowmo meter on your blade handle and press grip to activate it!

  • Press the dpad button and select your blade's color! Untouch the dpad to close the selector.

Hoverboard

  • Added a simple but effective tutorial before the game starts. An image is worth 1000 words!

  • Adjusted some obstacles so you have to crouch to avoid them!

  • Use your personal music in game! Copy some music file (mp3/ogg suported) to the "music" folder on the game's path (e.g. C:\Program Files\Steam\steamapps\common\Super VR Trainer\music)

  • During the game, press the grip buttons for the boombox to show up. There you can change the song as well as adjust the bloom effect sensitivity.

Shooter Zombie

New gun sound.

New waves featuring new enemies:

  • The Fat Ogre
  • Zombie Dogs
  • The Spider

Cylinder Puzzle

  • Better gameplay balancing

  • Next piece preview.

Lastly a sad note: we decided to remove the Halloween game for performance reasons. We'll try to bring it back ASAP. We hope you enjoy this update as much as we enjoyed making it! What do you think about the new features? Let us know with a comment!

Source

Steam News / 13 February 2017

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