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Steam News21 May 20263mo ago

Update 1.22 of Super Video Golf Released

Howdy folks! It's been a long time coming, but update 1.22 is finally here! This release contains a fair amount of changes since 1.21 - many of which have already been covered in previous posts.

Full notes

Full Super Video Golf update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes27 additions26 changes1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Balance
changedIt's been a long time coming, but update 1.22 is finally here! This release contains a fair amount of changes since 1.21 - many of which have already been covered in previous posts. For instance there's the engine overhaul for performance optimisation - which you can read all about here .
changedThere are also many UI changes which aim to improve navigation with a controller, as well as feel more intuitive. These are noticeable particularly in the Options menu and Player Profile menu, although there are many updated tweaks and changes across the board. In fact you can find more details in this post .
changedOn top of that there are many visual changes, such as the improved minimap, rain water effect, tee marker lighting at night, updated grass rendering and more!
addedGameplay has also been balanced somewhat, particularly when playing with Pro level clubs. Stricter rules have been introduced with the Pros such as not being able to drive from the rough, and hooks or slices will completely ruin a shot from the bunker. A new Pro league has been introduced, which is an online-only leaderboard operating similarly to the monthly league, except that each month you only get one attempt at each course, and you're only allowed Pro clubs with all assists switched off.
addedSpeaking of assists, there are a selection of new items for more casual players, particularly the Range Indicator Assist which, when enabled, allows the range indicator to predict changes in the balls path based on terrain or wind conditions.
changedHere's an extensive list of what's changed (although I may have missed a few!)

Super Video Golf changes

changedIt's been a long time coming, but update 1.22 is finally here! This release contains a fair amount of changes since 1.21 - many of which have already been covered in previous posts. For instance there's the engine overhaul for performance optimisation - which you can read all about here .
changedThere are also many UI changes which aim to improve navigation with a controller, as well as feel more intuitive. These are noticeable particularly in the Options menu and Player Profile menu, although there are many updated tweaks and changes across the board. In fact you can find more details in this post .
changedOn top of that there are many visual changes, such as the improved minimap, rain water effect, tee marker lighting at night, updated grass rendering and more!
addedGameplay has also been balanced somewhat, particularly when playing with Pro level clubs. Stricter rules have been introduced with the Pros such as not being able to drive from the rough, and hooks or slices will completely ruin a shot from the bunker. A new Pro league has been introduced, which is an online-only leaderboard operating similarly to the monthly league, except that each month you only get one attempt at each course, and you're only allowed Pro clubs with all assists switched off.
addedSpeaking of assists, there are a selection of new items for more casual players, particularly the Range Indicator Assist which, when enabled, allows the range indicator to predict changes in the balls path based on terrain or wind conditions.

Howdy folks!

It's been a long time coming, but update 1.22 is finally here! This release contains a fair amount of changes since 1.21 - many of which have already been covered in previous posts. For instance there's the engine overhaul for performance optimisation - which you can read all about here.

There are also many UI changes which aim to improve navigation with a controller, as well as feel more intuitive. These are noticeable particularly in the Options menu and Player Profile menu, although there are many updated tweaks and changes across the board. In fact you can find more details in this post.

On top of that there are many visual changes, such as the improved minimap, rain water effect, tee marker lighting at night, updated grass rendering and more!

Gameplay has also been balanced somewhat, particularly when playing with Pro level clubs. Stricter rules have been introduced with the Pros such as not being able to drive from the rough, and hooks or slices will completely ruin a shot from the bunker. A new Pro league has been introduced, which is an online-only leaderboard operating similarly to the monthly league, except that each month you only get one attempt at each course, and you're only allowed Pro clubs with all assists switched off.

Speaking of assists, there are a selection of new items for more casual players, particularly the Range Indicator Assist which, when enabled, allows the range indicator to predict changes in the balls path based on terrain or wind conditions.

Here's an extensive list of what's changed (although I may have missed a few!)

  • Fixed - Bug causing incorrect culling of trees

  • Fixed - Putting grid can now correctly be faded to zero

  • Fixed - 8 iron showing incorrect model in Adventurer DLC

  • Fixed - DLC voices not playing with non-DLC avatars

  • EmoteFixedOccasional incorrect hook/slice callouts for remote players
  • Fixed - Correct avatar stance when switching to player with a wedge

  • Fixed - Lie indicator was missing from the UI when playing from the rough

  • Fixed - Players can no longer select a driver when playing from the rough with Pro clubs

  • Fixed - Some cases where controllers would still vibrate even when vibration is disabled

  • Fixed - Ghost umbrellas no longer appear in the rain when the crowd is disabled

  • Fixed - Post game scorecard text is now coloured as in-game scorecard

  • Updated - Vehicle particles now take on their parent velocity

  • Updated - Vertex footprint and bandwidth requirements of skyboxes, particles and 2D components has been reduced

  • Updated - Optimised VBO and VAO allocation for 2D drawables

  • Updated - Optimised data width for binary mesh model indices

  • Updated - Reduced vertex footprint of billboarded objects by 36%

  • Updated - Enabled shared VBOs and IBOs for billboard meshes

  • Updated - Reduced vertex footprint of 3D sprite objects by 44%

  • Updated - Enabled shared VBOs and IBOs for 3D sprite meshes

  • Updated - Optimised data width for billboard and 3D sprite indices

  • Updated - Enabled shared VBOs and IBOs for default binary meshes

  • Updated - Optimised vertex layout size for model binary meshes

  • Updated - Modified multi-render targets to allow optimal configuration per layer

  • Updated - Optimised night-time rendering by reducing MRT targets to minimal values

  • Updated - Optimised reflection pass by removing unnecessarily high quality models

  • Updated - Reduced VRAM usage of minimap rendering

  • Updated - Increased quality of minimap rendering, particularly on smaller courses

  • Updated - Refreshed the theme for course 3

  • Updated - Club descriptions now include reduced range when in rough or bunker

  • Updated - Player turn message is skipped when playing solo

  • Updated - Equipment Counter can be accessed from Loadout menu

  • Updated - Imperial measurements now switch to feet/inches when putting from the fringe

  • Updated - Overlay notifications are now increased in size for 2k and 4k displays

  • Updated - Completely overhauled Options menu for better controller navigation

  • Updated - Completely overhauled Profile menu for better controller navigation

  • Added - Support for GPU texture compression

  • Added - Lighting to aircraft

  • Added - F7 now quick toggles putting grid visibility

  • Added - Lob wedge to available clubs

  • Added - Option to account for wind and elevation to range indicator

  • Added - Option for minimal UI

  • Added - Option to hide hole transitions to reduce motion sensitivity

  • Added - Option to set the movement speed of the putt measuring tool

  • Added - Option to choose tee marker colour

  • Added - Option to increase the speed at which shots can be skipped

  • Added - Custom tournaments. Create a Career tournament from a custom course selection

  • Added - New achievement: Party Planner

  • Added - New achievement: What A Banger!

  • Added - Automatically mute audio when window loses focus

  • Added - Friends only view of the global league

  • Added - Global Pro League

  • Added - Option to filter leaderboards to friends only

  • Added - Stat for number of times monthly challenge completed

  • Added - Warning icon on UI when playing with Pro clubs and there are no balls left in players inventory

  • Added - Water surface splashes when rain falls

  • Added - Master volume control to Options menu

  • Added - Tee markers now light up at night

As always a massive Thank You goes out to the community members who have taken part in the beta over the last few months, hunting down bugs and offering feedback - it's been invaluable! If you'd like to get involved do get in touch via Discord, the community pages, or the Steam chat group.

And, don't forget, if a bug has slipped through the net please do let me know! I'll also be maintaining the 1.21 version of the game on Steam for some time, so if you prefer to use the older version for any reason, you can. To access it go to the game's properties on Steam and under the 'Beta' tab select the branch labelled 'Previous Version'.

That's it for now though, I hope you enjoy everything the update has to offer! Until the next one, as always,

Happy Golfing! ⛳🏌️‍♀️

Source

Steam News / 21 May 2026

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