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Steam News27 June 20233y ago

Recent Progress!

Some new stuff I've recently been working on: added flashlight - added VHS camera mode - fixed missing Plinketto signage - fixed (I think) bottle throwing bug (they'd freeze in midair and never throw) - fixed warehouse

Full notes

Full Super VHS update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedSome new stuff I've recently been working on:
addedadded flashlight - added VHS camera mode - fixed missing Plinketto signage - fixed (I think) bottle throwing bug (they'd freeze in midair and never throw) - fixed warehouse layout innaccuracies
changedI've also been spending a lot of time recently rebuilding the character/camera movement and feel. Everything from FOV and sensitivity, to movement speed, camera roll & shake, audio cue timing, and lens distortions. Trying to avoid feeling like that default Unreal Engine FPS thing. In particular, since there's now a VHS camera and VHS mode, I've been focusing on getting that to really feel tactile and realistic, not just like a filter over the regular mode.
changedSo our perspective shifts up and right (like it's shoulder mounted), we have real user time + date, time spent in VHS mode ("recording"), real camera movements I tracked from my own footage, 4:3, reduced audio quality, zoom autofocus seeking, custom audio cues, and more. It's been tricky, but starting to feel really good. Still lots of balancing to do, particularly with how realistic (i.e bad) to make the visual quality vs usability/enjoyment.

Some new stuff I've recently been working on:

  • added flashlight - added VHS camera mode - fixed missing Plinketto signage - fixed (I think) bottle throwing bug (they'd freeze in midair and never throw) - fixed warehouse layout innaccuracies

I've also been spending a lot of time recently rebuilding the character/camera movement and feel. Everything from FOV and sensitivity, to movement speed, camera roll & shake, audio cue timing, and lens distortions. Trying to avoid feeling like that default Unreal Engine FPS thing. In particular, since there's now a VHS camera and VHS mode, I've been focusing on getting that to really feel tactile and realistic, not just like a filter over the regular mode.

So our perspective shifts up and right (like it's shoulder mounted), we have real user time + date, time spent in VHS mode ("recording"), real camera movements I tracked from my own footage, 4:3, reduced audio quality, zoom autofocus seeking, custom audio cues, and more. It's been tricky, but starting to feel really good. Still lots of balancing to do, particularly with how realistic (i.e bad) to make the visual quality vs usability/enjoyment.

Outside of that, I've also been working on things that I cannot talk about because they're spoilers :)

More updates soon!

Source

Steam News / 27 June 2023

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