Repeated intro
Hey everyone, I've been working on a bigger update for quite a while, but since that is taking longer than expected, I decided to split the update and release some of the changes right now! Please enjoy :)
What changed
0 fixes0 additions1 change0 removals
changedPatch Nodes v0.10.0General - New progression system : Players now gain experience points from online matches, based on their performance - Inactive players will now automatically be removed from online lobbies Gameplay - New mechanic : You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly. - Stamina recovery kicks in faster, reducing downtime between actions - Running out of stamina now greatly reduces movement speed until recovered - Small potions now restore more health (raised from 10 to 15) - Some Minions will now use projectile weapons - Attack speed of Minions has been lowered significantly, making dodging and blocking more effective - Minions can no longer aggro through solid objects - Heroes with a timed special ability can no longer block while their ability is active UI - Added result screen after online matches to show more details about the player's in-game performance - Button prompts in menus have been scaled down - Fixed some overlapping UI elements in menus For a list of all Patch Notes, visit this Forum Thread
Super Treasure Arena changes
changedGeneral - New progression system : Players now gain experience points from online matches, based on their performance - Inactive players will now automatically be removed from online lobbies Gameplay - New mechanic : You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly. - Stamina recovery kicks in faster, reducing downtime between actions - Running out of stamina now greatly reduces movement speed until recovered - Small potions now restore more health (raised from 10 to 15) - Some Minions will now use projectile weapons - Attack speed of Minions has been lowered significantly, making dodging and blocking more effective - Minions can no longer aggro through solid objects - Heroes with a timed special ability can no longer block while their ability is active UI - Added result screen after online matches to show more details about the player's in-game performance - Button prompts in menus have been scaled down - Fixed some overlapping UI elements in menus For a list of all Patch Notes, visit this Forum Thread
Patch Nodes v0.10.0
General - New progression system: Players now gain experience points from online matches, based on their performance - Inactive players will now automatically be removed from online lobbies Gameplay - New mechanic: You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly. - Stamina recovery kicks in faster, reducing downtime between actions - Running out of stamina now greatly reduces movement speed until recovered - Small potions now restore more health (raised from 10 to 15) - Some Minions will now use projectile weapons - Attack speed of Minions has been lowered significantly, making dodging and blocking more effective - Minions can no longer aggro through solid objects - Heroes with a timed special ability can no longer block while their ability is active UI - Added result screen after online matches to show more details about the player's in-game performance - Button prompts in menus have been scaled down - Fixed some overlapping UI elements in menus For a list of all Patch Notes, visit this Forum Thread