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Steam News13 April 20179y ago

Update 0.10.0 - Progression and Gameplay

Hey everyone, I've been working on a bigger update for quite a while, but since that is taking longer than expected, I decided to split the update and release some of the changes right now!

Full notes

Full Super Treasure Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, I've been working on a bigger update for quite a while, but since that is taking longer than expected, I decided to split the update and release some of the changes right now! Please enjoy :)

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedPatch Nodes v0.10.0General - New progression system : Players now gain experience points from online matches, based on their performance - Inactive players will now automatically be removed from online lobbies Gameplay - New mechanic : You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly. - Stamina recovery kicks in faster, reducing downtime between actions - Running out of stamina now greatly reduces movement speed until recovered - Small potions now restore more health (raised from 10 to 15) - Some Minions will now use projectile weapons - Attack speed of Minions has been lowered significantly, making dodging and blocking more effective - Minions can no longer aggro through solid objects - Heroes with a timed special ability can no longer block while their ability is active UI - Added result screen after online matches to show more details about the player's in-game performance - Button prompts in menus have been scaled down - Fixed some overlapping UI elements in menus For a list of all Patch Notes, visit this Forum Thread

Super Treasure Arena changes

changedGeneral - New progression system : Players now gain experience points from online matches, based on their performance - Inactive players will now automatically be removed from online lobbies Gameplay - New mechanic : You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly. - Stamina recovery kicks in faster, reducing downtime between actions - Running out of stamina now greatly reduces movement speed until recovered - Small potions now restore more health (raised from 10 to 15) - Some Minions will now use projectile weapons - Attack speed of Minions has been lowered significantly, making dodging and blocking more effective - Minions can no longer aggro through solid objects - Heroes with a timed special ability can no longer block while their ability is active UI - Added result screen after online matches to show more details about the player's in-game performance - Button prompts in menus have been scaled down - Fixed some overlapping UI elements in menus For a list of all Patch Notes, visit this Forum Thread

Patch Nodes v0.10.0

General - New progression system: Players now gain experience points from online matches, based on their performance - Inactive players will now automatically be removed from online lobbies Gameplay - New mechanic: You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly. - Stamina recovery kicks in faster, reducing downtime between actions - Running out of stamina now greatly reduces movement speed until recovered - Small potions now restore more health (raised from 10 to 15) - Some Minions will now use projectile weapons - Attack speed of Minions has been lowered significantly, making dodging and blocking more effective - Minions can no longer aggro through solid objects - Heroes with a timed special ability can no longer block while their ability is active UI - Added result screen after online matches to show more details about the player's in-game performance - Button prompts in menus have been scaled down - Fixed some overlapping UI elements in menus For a list of all Patch Notes, visit this Forum Thread

Source

Steam News / 13 April 2017

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