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Steam News31 March 20179y ago

0.058 live

After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat.

Full notes

Full Super Toaster X: Learn Japanese RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedAfter a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features:
added11 new items- Enemies and chests now have their own unique loot
changedEnemy attack damage is now randomized from a range of values
changedCurrency will now be displayed in the top left side of the screen while in exploration mode
addedInventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)
changedPan's health bar will stay up while in exploration mode

Super Toaster X: Learn Japanese RPG changes

fixedAfter a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features:
added11 new items- Enemies and chests now have their own unique loot
changedEnemy attack damage is now randomized from a range of values
changedCurrency will now be displayed in the top left side of the screen while in exploration mode
addedInventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)

After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch.

The testing yielded one interesting bug

Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting.

Here's the full changelog

New features:

  • 11 new items- Enemies and chests now have their own unique loot

  • Enemy attack damage is now randomized from a range of values

  • Currency will now be displayed in the top left side of the screen while in exploration mode

  • Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)

  • Pan's health bar will stay up while in exploration mode

Bug Fixes:

  • Fixed Pan's animator controller, he can now die outside of combat

  • Fixed the PO Katakana card, it was displaying the イ character instead of ポ

  • Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished

  • Fixed a bug where the background for the energy/health bars would stay open after combat

  • Fixed enemy animation not being paused when pausing a room out of combat

Source

Steam News / 31 March 2017

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