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Steam News30 March 20179y ago

Super Toaster X version 0.058 on latest branch

Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing.

Full notes

Full Super Toaster X: Learn Japanese RPG update

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What changed

4 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedAnother couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features:
added11 new items- Enemies and chests now have their own unique loot
changedEnemy attack damage is now randomized from a range of values
changedCurrency will now be displayed in the top left side of the screen while in exploration mode
addedInventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)
changedPan's health bar will stay up while in exploration mode

Super Toaster X: Learn Japanese RPG changes

addedAnother couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features:
added11 new items- Enemies and chests now have their own unique loot
changedEnemy attack damage is now randomized from a range of values
changedCurrency will now be displayed in the top left side of the screen while in exploration mode
addedInventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)

Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features:

  • 11 new items- Enemies and chests now have their own unique loot

  • Enemy attack damage is now randomized from a range of values

  • Currency will now be displayed in the top left side of the screen while in exploration mode

  • Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)

  • Pan's health bar will stay up while in exploration mode

Bug Fixes:

  • Fixed the PO Katakana card, it was displaying the イ character instead of ポ

  • Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished

  • Fixed a bug where the background for the energy/health bars would stay open after combat

  • Fixed enemy animation not being paused when pausing a room out of combat

Source

Steam News / 30 March 2017

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