Full notes
Full Super Sushi Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
It's been awhile. This update has some changes I've been wanting to make for a long time. Unfortunately, not much to see here if you've played the game before. The following changes focus more on new players:
### Changed - Switch to using `window_mouse_get_delta_x` for Chopstick rotation when using mouse, for compatibility with GX.games platform. As a result, Chopstick rotation might feel slightly different. - Clearing save data also clears player preferences (e.g. music volume) - Enabled anti-aliasing on platforms that allow it - "P" key additionally pauses the game, for compatibility for GX.games platform ### Fixed - Fixed bug where you can unlock "I'm way too full!" achievement by completing Classic Mode with less than all 108 desserts. ### Added - Added new accessibility option: "Zen Mode", which eliminates lives and time limits to all game modes. There is no punishment for using this option. Steam achievements will still work with this setting enabled. - Added an "Onboarding" system in which brand new players will modify volume and "Zen Mode" settings. After that, they move to the tutorial before even reaching the main menu. - Linux port (Ubuntu 24)! - GX.games port! https://gx.games/games/c5pmn5/super-sushi-roll/
Added helpful pointer arrows to "Vertical Launch" tutorial
Source
Changelog.gg summarizes and formats this update. How we read updates.
