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Steam News6 April 20188y ago

Patch 8 + April Contest Results!

Hi all! Another Friday, another Patch! But first! Contest Results! Our top 5 for the contest were as follows: Major_Melon --- 149,812,121 sroger --- 9,713,803 ==> AnthonyCZ95 --- 883,638 <== joan --- 184,200 MinusBrain

Full notes

Full Super Steampunk Pinball 2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • Gameplay
  • Events
removedBall shrapnel has been set to a separate collision layer to the ball, so it is (theoretically) no longer possible for the ball to get caught on shrapnel and prevent the end of a round. In my opinion, the effect has been to make the shrapnel effect a bit more sparse, but a bonus effect is that the time between losing the ball and ending the round has been decreased as a consequence, so that might be a good thing.
addedAnthonyCZ95's reward has been added to the game! It will of course be up to him if he wants to share his code on the discussion board.

Super Steampunk Pinball 2D changes

removedBall shrapnel has been set to a separate collision layer to the ball, so it is (theoretically) no longer possible for the ball to get caught on shrapnel and prevent the end of a round. In my opinion, the effect has been to make the shrapnel effect a bit more sparse, but a bonus effect is that the time between losing the ball and ending the round has been decreased as a consequence, so that might be a good thing.
addedAnthonyCZ95's reward has been added to the game! It will of course be up to him if he wants to share his code on the discussion board.

Hi all! Another Friday, another Patch! But first! Contest Results! Our top 5 for the contest were as follows:

  1. Major_Melon --- 149,812,121

  2. sroger --- 9,713,803

  3. ==> AnthonyCZ95 --- 883,638 <==

  4. joan --- 184,200

  5. MinusBrain --- 125,008

Once again, an excellent showing from everyone! The highest scoring player who hasn't already won a prize is AnthonyCZ95! Congratulations! Your prize has been included in this very patch! PATCH NOTES:

  • Extended cannon colliders slightly to prevent ball from slipping underneath and to its doom.

  • Extra ball conditions are now reset after every game (no idea how I missed that... ːsteamfacepalmː )

  • Ball shrapnel has been set to a separate collision layer to the ball, so it is (theoretically) no longer possible for the ball to get caught on shrapnel and prevent the end of a round. In my opinion, the effect has been to make the shrapnel effect a bit more sparse, but a bonus effect is that the time between losing the ball and ending the round has been decreased as a consequence, so that might be a good thing.

  • Things have been set up for the May contest, code-wise. I will of course post an announcement about all that closer to the date.

  • AnthonyCZ95's reward has been added to the game! It will of course be up to him if he wants to share his code on the discussion board.

Stuff for the future:

  • Save & Quit / Continue feature

  • Control remapping (no, I haven't forgotten about that!)

  • Maybe I might finally get around to some localizations!

Miscellaneous State-of-the-Enterprise Notes:

  • I thought I'd share some good news. I was looking through the game's sales statistics, and apparently we're doing quite well on our wishlist conversion rate! (That's the percentage of people who actually buy the game after having wishlisted it). We're beating the average conversion rate by almost double!

  • Generally speaking, I've been pretty happy with the sales numbers, even though any "real" game studio would consider our numbers a collosal failure. We're three months out from release and the game is still being bought and played (even without the current sale), and that's more than can be said for a lot of projects that just sort of fade into irrelevancy quite quickly. So thanks for playing! Steve and I have really been overwhelmed by the positive response.

  • In related news, the game has still not acquired enough user reviews to have an official steam rating. I know there's no particular reason for you guys to care about that sort of thing, but if you think it would be cool if the game were more popular, you could do me a solid and give the game a review! For those of you who've done this already, ten thousand thank-yous! It actually, really helps.

Thanks again to everyone! NCC Moore

Source

Steam News / 6 April 2018

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