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Steam News9 March 20188y ago

Patch 5

Hi everyone! This is a bug fixing patch, rather than a content patch. Thanks again to Major Melon for bringing these issues to my attention!

Full notes

Full Super Steampunk Pinball 2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
changedApparently it was possible to bounce the ball out of the cannon during the bonus stage attainment animation. I've put a collider in there that will spawn in once the ball enters the canon, so there should be no way to bounce it out now, short of breaking the physics system.
addedIt was possible to reset the amount of steam power the player would have on re-entry to the bonus round by getting more steam power during the launch animation. I think this is mostly a problem when you bounce the ball out of the cannon, but it could be a problem with bombs too, so added some code that sets it to the right number during the bonus round results scene.
changedAdjusted layer depth of the bomb explosion visual effect. It should no longer be occluded by other game objects.

Hi everyone! This is a bug fixing patch, rather than a content patch. Thanks again to Major Melon for bringing these issues to my attention! PATCH NOTES

  • Apparently it was possible to bounce the ball out of the cannon during the bonus stage attainment animation. I've put a collider in there that will spawn in once the ball enters the canon, so there should be no way to bounce it out now, short of breaking the physics system.

  • It was possible to reset the amount of steam power the player would have on re-entry to the bonus round by getting more steam power during the launch animation. I think this is mostly a problem when you bounce the ball out of the cannon, but it could be a problem with bombs too, so added some code that sets it to the right number during the bonus round results scene.

  • Adjusted layer depth of the bomb explosion visual effect. It should no longer be occluded by other game objects.

  • There was a bug where if you got more than 99 stickers of a single type (!) the last digit would blink. I've set a display cap of 99 for the sticker frame object. The number of stickers you get will still increment in the associated data file, it's just any number greater than 99 will show up as 99 in the gallery.

That's it for now folks! Keep the bug reports coming! ːsteamhappyː

Source

Steam News / 9 March 2018

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