In this update8
Full notes
Full Super Squash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Super Squash changes
(4.1.02 & 4.1.01 have been added to the update log)
Super Squash 4.1 has just dropped!
This update mostly includes several things that didn't quite make in time for 4.0. Let's get into it!
HUD Overhaul:
One thing I've wanted to address for years now was the HUD which restricted itself to a 1920x1080 resolution. Fortunately that's no longer the case! All of the important elements will display right above your character. (They will only appear when certain stats change. For an example, picking up a coin or losing health.)
With this change several features have been implemented. Whenever the player's ultimate is ready, a notification will display on-screen and your character will flash yellow until you use it. The player will also flash red when low on health (even if you have your ultimate ready).
Barlock Games has a new logo!
While it's definitely not an important addition, this new logo has replaced the older one when launching the game.
Update Log:
Added:
NEW Overhauled HUD UI (ALL of the HUD elements will now display above the player, meaning MOST resolutions should be supported with Super Squash now!)
New character indications (The player will either flash yellow when their ultimate is ready or red when they're low on health.)
New Barlock Games logo when launching the game
Fixes: (4.1.01)
Fixed the destructible structures from flashing red even when destroyed (Hell Wars world)
Fixed the player from not continuously flashing when either their ultimate is ready or health is low
Fixed some of the new HUD positioning (some elements would overlap the player)
Changes: (4.1.02)
Changed specific HUD positioning (several elements were overlapping each other)
Until next time!
Source
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