Full notes
Full Super Space Pug update
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Repeated intro
Hello Pugsters! I have listened very carefully to your critique, your Ideas and a lot more, and whil I was actually working on my main Project, I now find time to make major changes to Super Space Pug. Super Space Pug will get bumped up to version 2.0, and the following things are going to change: - Complete Switch to Controls, from Mouse to a Controller - Always runs like a classical Shmup in a window - Engine Framework fixed to be a more 2D-Suitable Engine - Switched the barely visible Poop Cannon to a Fart-Flamethrower - New Unlockable Pug Characters -- Standard Pug -- Edgar -- Aged Grey -- PurplePuppy -- Ethereal Dog - Better Point Distribution - All Items and Weapons now have got a refined animation - New and better Collision Detection - Highscore has been moved Offline and Local - New Menu - Less Weapon Upgrades - Pug Shopkeeper now can sell you... things. - Point Animations - New SFX - Less Asteroids, more Enemies - Different Levels A lot is going to change as the entire game gets an entire rewrite, scrapped nearly everything, to fix it with newly acquired knowledge while working on Sirius Online. This Update is expected to release upcoming Saturday/Sunday. If there is Demand, I might add a Custom Level Reader and open the Workshop for it. Best Regards, Dex
What changed
- Workshop
Super Space Pug changes
Source
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